diff options
| author | megamage <none@none> | 2009-06-11 00:45:59 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-11 00:45:59 -0500 |
| commit | 9d670fe6f5757430d575081db9a6e5273400330d (patch) | |
| tree | 9148b75f310fda0bf082be70731abfca03e84f20 /src/game/UpdateData.cpp | |
| parent | 9c70e3d89bbace30bfabcf8c42323472ad1e4c4d (diff) | |
*Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
Diffstat (limited to 'src/game/UpdateData.cpp')
| -rw-r--r-- | src/game/UpdateData.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp index d041c6100fc..a3192b74b0e 100644 --- a/src/game/UpdateData.cpp +++ b/src/game/UpdateData.cpp @@ -105,7 +105,9 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size) bool UpdateData::BuildPacket(WorldPacket *packet) { - ByteBuffer buf(4+(m_outOfRangeGUIDs.empty() ? 0 : 1+4+9*m_outOfRangeGUIDs.size())+m_data.wpos()); + ASSERT(packet->empty()); // shouldn't happen + + ByteBuffer buf(4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos()); buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount); @@ -122,8 +124,6 @@ bool UpdateData::BuildPacket(WorldPacket *packet) buf.append(m_data); - packet->clear(); - size_t pSize = buf.wpos(); // use real used data size if (pSize > 100 ) // compress large packets |
