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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/UpdateMask.h
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/UpdateMask.h')
-rw-r--r--src/game/UpdateMask.h23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/game/UpdateMask.h b/src/game/UpdateMask.h
index 66a6947fc37..895b27dd348 100644
--- a/src/game/UpdateMask.h
+++ b/src/game/UpdateMask.h
@@ -17,107 +17,84 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef __UPDATEMASK_H
#define __UPDATEMASK_H
-
#include "UpdateFields.h"
#include "Errors.h"
-
class UpdateMask
{
public:
UpdateMask( ) : mCount( 0 ), mBlocks( 0 ), mUpdateMask( 0 ) { }
UpdateMask( const UpdateMask& mask ) : mUpdateMask( 0 ) { *this = mask; }
-
~UpdateMask( )
{
if(mUpdateMask)
delete [] mUpdateMask;
}
-
void SetBit (uint32 index)
{
( (uint8 *)mUpdateMask )[ index >> 3 ] |= 1 << ( index & 0x7 );
}
-
void UnsetBit (uint32 index)
{
( (uint8 *)mUpdateMask )[ index >> 3 ] &= (0xff ^ (1 << ( index & 0x7 ) ) );
}
-
bool GetBit (uint32 index) const
{
return ( ( (uint8 *)mUpdateMask)[ index >> 3 ] & ( 1 << ( index & 0x7 ) )) != 0;
}
-
uint32 GetBlockCount() const { return mBlocks; }
uint32 GetLength() const { return mBlocks << 2; }
uint32 GetCount() const { return mCount; }
uint8* GetMask() { return (uint8*)mUpdateMask; }
-
void SetCount (uint32 valuesCount)
{
if(mUpdateMask)
delete [] mUpdateMask;
-
mCount = valuesCount;
mBlocks = (valuesCount + 31) / 32;
-
mUpdateMask = new uint32[mBlocks];
memset(mUpdateMask, 0, mBlocks << 2);
}
-
void Clear()
{
if (mUpdateMask)
memset(mUpdateMask, 0, mBlocks << 2);
}
-
UpdateMask& operator = ( const UpdateMask& mask )
{
SetCount(mask.mCount);
memcpy(mUpdateMask, mask.mUpdateMask, mBlocks << 2);
-
return *this;
}
-
void operator &= ( const UpdateMask& mask )
{
ASSERT(mask.mCount <= mCount);
for (uint32 i = 0; i < mBlocks; ++i)
mUpdateMask[i] &= mask.mUpdateMask[i];
}
-
void operator |= ( const UpdateMask& mask )
{
ASSERT(mask.mCount <= mCount);
for (uint32 i = 0; i < mBlocks; ++i)
mUpdateMask[i] |= mask.mUpdateMask[i];
}
-
UpdateMask operator & ( const UpdateMask& mask ) const
{
ASSERT(mask.mCount <= mCount);
-
UpdateMask newmask;
newmask = *this;
newmask &= mask;
-
return newmask;
}
-
UpdateMask operator | ( const UpdateMask& mask ) const
{
ASSERT(mask.mCount <= mCount);
-
UpdateMask newmask;
newmask = *this;
newmask |= mask;
-
return newmask;
}
-
private:
uint32 mCount;
uint32 mBlocks;