diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/UpdateMask.h | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/UpdateMask.h')
-rw-r--r-- | src/game/UpdateMask.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/UpdateMask.h b/src/game/UpdateMask.h index 3b46cdc03ea..527bec42aa7 100644 --- a/src/game/UpdateMask.h +++ b/src/game/UpdateMask.h @@ -27,10 +27,10 @@ class UpdateMask { public: - UpdateMask( ) : mCount( 0 ), mBlocks( 0 ), mUpdateMask( 0 ) { } - UpdateMask( const UpdateMask& mask ) : mUpdateMask( 0 ) { *this = mask; } + UpdateMask() : mCount(0), mBlocks(0), mUpdateMask(0) { } + UpdateMask(const UpdateMask& mask) : mUpdateMask(0) { *this = mask; } - ~UpdateMask( ) + ~UpdateMask() { if (mUpdateMask) delete [] mUpdateMask; @@ -38,17 +38,17 @@ class UpdateMask void SetBit (uint32 index) { - ( (uint8 *)mUpdateMask )[ index >> 3 ] |= 1 << ( index & 0x7 ); + ((uint8 *)mUpdateMask)[ index >> 3 ] |= 1 << (index & 0x7); } void UnsetBit (uint32 index) { - ( (uint8 *)mUpdateMask )[ index >> 3 ] &= (0xff ^ (1 << ( index & 0x7 ) ) ); + ((uint8 *)mUpdateMask)[ index >> 3 ] &= (0xff ^ (1 << (index & 0x7))); } bool GetBit (uint32 index) const { - return ( ( (uint8 *)mUpdateMask)[ index >> 3 ] & ( 1 << ( index & 0x7 ) )) != 0; + return (((uint8 *)mUpdateMask)[ index >> 3 ] & (1 << (index & 0x7))) != 0; } uint32 GetBlockCount() const { return mBlocks; } @@ -74,7 +74,7 @@ class UpdateMask memset(mUpdateMask, 0, mBlocks << 2); } - UpdateMask& operator = ( const UpdateMask& mask ) + UpdateMask& operator = (const UpdateMask& mask) { SetCount(mask.mCount); memcpy(mUpdateMask, mask.mUpdateMask, mBlocks << 2); @@ -82,21 +82,21 @@ class UpdateMask return *this; } - void operator &= ( const UpdateMask& mask ) + void operator &= (const UpdateMask& mask) { ASSERT(mask.mCount <= mCount); for (uint32 i = 0; i < mBlocks; ++i) mUpdateMask[i] &= mask.mUpdateMask[i]; } - void operator |= ( const UpdateMask& mask ) + void operator |= (const UpdateMask& mask) { ASSERT(mask.mCount <= mCount); for (uint32 i = 0; i < mBlocks; ++i) mUpdateMask[i] |= mask.mUpdateMask[i]; } - UpdateMask operator & ( const UpdateMask& mask ) const + UpdateMask operator & (const UpdateMask& mask) const { ASSERT(mask.mCount <= mCount); @@ -107,7 +107,7 @@ class UpdateMask return newmask; } - UpdateMask operator | ( const UpdateMask& mask ) const + UpdateMask operator | (const UpdateMask& mask) const { ASSERT(mask.mCount <= mCount); |