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authormegamage <none@none>2009-04-29 00:26:07 -0500
committermegamage <none@none>2009-04-29 00:26:07 -0500
commitde11b9e901d1d1caa0634fad541f08f11c5781af (patch)
treee35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/UpdateMask.h
parent9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff)
[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src/game/UpdateMask.h')
-rw-r--r--src/game/UpdateMask.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/UpdateMask.h b/src/game/UpdateMask.h
index 3d510c00d60..66a6947fc37 100644
--- a/src/game/UpdateMask.h
+++ b/src/game/UpdateMask.h
@@ -85,14 +85,14 @@ class UpdateMask
void operator &= ( const UpdateMask& mask )
{
ASSERT(mask.mCount <= mCount);
- for (uint32 i = 0; i < mBlocks; i++)
+ for (uint32 i = 0; i < mBlocks; ++i)
mUpdateMask[i] &= mask.mUpdateMask[i];
}
void operator |= ( const UpdateMask& mask )
{
ASSERT(mask.mCount <= mCount);
- for (uint32 i = 0; i < mBlocks; i++)
+ for (uint32 i = 0; i < mBlocks; ++i)
mUpdateMask[i] |= mask.mUpdateMask[i];
}