diff options
author | megamage <none@none> | 2009-04-29 00:26:07 -0500 |
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committer | megamage <none@none> | 2009-04-29 00:26:07 -0500 |
commit | de11b9e901d1d1caa0634fad541f08f11c5781af (patch) | |
tree | e35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/UpdateMask.h | |
parent | 9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff) |
[7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
Diffstat (limited to 'src/game/UpdateMask.h')
-rw-r--r-- | src/game/UpdateMask.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/UpdateMask.h b/src/game/UpdateMask.h index 3d510c00d60..66a6947fc37 100644 --- a/src/game/UpdateMask.h +++ b/src/game/UpdateMask.h @@ -85,14 +85,14 @@ class UpdateMask void operator &= ( const UpdateMask& mask ) { ASSERT(mask.mCount <= mCount); - for (uint32 i = 0; i < mBlocks; i++) + for (uint32 i = 0; i < mBlocks; ++i) mUpdateMask[i] &= mask.mUpdateMask[i]; } void operator |= ( const UpdateMask& mask ) { ASSERT(mask.mCount <= mCount); - for (uint32 i = 0; i < mBlocks; i++) + for (uint32 i = 0; i < mBlocks; ++i) mUpdateMask[i] |= mask.mUpdateMask[i]; } |