diff options
author | raczman <none@none> | 2010-03-07 18:30:53 +0100 |
---|---|---|
committer | raczman <none@none> | 2010-03-07 18:30:53 +0100 |
commit | 07f3b914260374792fe8b40d590cb24067c87125 (patch) | |
tree | 7c1604160d6aeda8d8b10cf47effa6f075cfa50b /src/game/Vehicle.cpp | |
parent | 9a8f10fa3067ca65c2e69ac610d8950c3b384125 (diff) |
Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature()
--HG--
branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r-- | src/game/Vehicle.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp index bf7ecef399a..0773a3dda37 100644 --- a/src/game/Vehicle.cpp +++ b/src/game/Vehicle.cpp @@ -242,8 +242,8 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion) if(passenger->GetEntry() == entry) { assert(passenger->GetTypeId() == TYPEID_UNIT); - if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsInEvadeMode() && ((Creature*)passenger)->IsAIEnabled) - ((Creature*)passenger)->AI()->EnterEvadeMode(); + if(me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled) + passenger->ToCreature()->AI()->EnterEvadeMode(); return; } passenger->ExitVehicle(); // this should not happen @@ -329,8 +329,8 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId) if(me->GetTypeId() == TYPEID_UNIT) { - if(((Creature*)me)->IsAIEnabled) - ((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, true); + if(me->ToCreature()->IsAIEnabled) + me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true); // update all passenger's positions RelocatePassengers(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); @@ -380,8 +380,8 @@ void Vehicle::RemovePassenger(Unit *unit) && seat->first == 0 && seat->second.seatInfo->m_flags & 0x800) me->RemoveCharmedBy(unit); - if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsAIEnabled) - ((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, false); + if(me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsAIEnabled) + me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false); // only for flyable vehicles? //CastSpell(this, 45472, true); // Parachute |