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authorraczman <none@none>2010-03-07 18:30:53 +0100
committerraczman <none@none>2010-03-07 18:30:53 +0100
commit07f3b914260374792fe8b40d590cb24067c87125 (patch)
tree7c1604160d6aeda8d8b10cf47effa6f075cfa50b /src/game/Vehicle.cpp
parent9a8f10fa3067ca65c2e69ac610d8950c3b384125 (diff)
Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature() --HG-- branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index bf7ecef399a..0773a3dda37 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -242,8 +242,8 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion)
if(passenger->GetEntry() == entry)
{
assert(passenger->GetTypeId() == TYPEID_UNIT);
- if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsInEvadeMode() && ((Creature*)passenger)->IsAIEnabled)
- ((Creature*)passenger)->AI()->EnterEvadeMode();
+ if(me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
+ passenger->ToCreature()->AI()->EnterEvadeMode();
return;
}
passenger->ExitVehicle(); // this should not happen
@@ -329,8 +329,8 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
if(me->GetTypeId() == TYPEID_UNIT)
{
- if(((Creature*)me)->IsAIEnabled)
- ((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, true);
+ if(me->ToCreature()->IsAIEnabled)
+ me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
// update all passenger's positions
RelocatePassengers(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
@@ -380,8 +380,8 @@ void Vehicle::RemovePassenger(Unit *unit)
&& seat->first == 0 && seat->second.seatInfo->m_flags & 0x800)
me->RemoveCharmedBy(unit);
- if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsAIEnabled)
- ((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, false);
+ if(me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsAIEnabled)
+ me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
// only for flyable vehicles?
//CastSpell(this, 45472, true); // Parachute