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authormegamage <none@none>2009-08-22 21:25:35 -0500
committermegamage <none@none>2009-08-22 21:25:35 -0500
commit39accddb5f4d7d53fb465b525e812c6989c1c38d (patch)
treec554a7bea80534e79b84a1f2c6719670845e8c22 /src/game/Vehicle.cpp
parent336fd3f4edb6690aa0ed6ccc3bb3e2350eda9a61 (diff)
*Let all accessories enterevademode when vehicle enter evade mode.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 3398030e735..7dcff65fe06 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -254,8 +254,12 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId)
{
// already installed
if(passenger->GetEntry() == entry)
+ {
+ assert(passenger->GetTypeId() == TYPEID_UNIT);
+ if(IsInEvadeMode() && ((Creature*)passenger)->AI())
+ ((Creature*)passenger)->AI()->EnterEvadeMode();
return;
-
+ }
passenger->ExitVehicle(); // this should not happen
}