diff options
| author | megamage <none@none> | 2009-08-22 21:25:35 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-22 21:25:35 -0500 |
| commit | 39accddb5f4d7d53fb465b525e812c6989c1c38d (patch) | |
| tree | c554a7bea80534e79b84a1f2c6719670845e8c22 /src/game/Vehicle.cpp | |
| parent | 336fd3f4edb6690aa0ed6ccc3bb3e2350eda9a61 (diff) | |
*Let all accessories enterevademode when vehicle enter evade mode.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
| -rw-r--r-- | src/game/Vehicle.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp index 3398030e735..7dcff65fe06 100644 --- a/src/game/Vehicle.cpp +++ b/src/game/Vehicle.cpp @@ -254,8 +254,12 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId) { // already installed if(passenger->GetEntry() == entry) + { + assert(passenger->GetTypeId() == TYPEID_UNIT); + if(IsInEvadeMode() && ((Creature*)passenger)->AI()) + ((Creature*)passenger)->AI()->EnterEvadeMode(); return; - + } passenger->ExitVehicle(); // this should not happen } |
