diff options
| author | megamage <none@none> | 2009-03-28 10:50:54 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-28 10:50:54 -0600 |
| commit | 6e33427a114e9702f1152cc70b8316ce43b56e13 (patch) | |
| tree | a197de2513a9662c6e6da092b69ece6cd8b9a0b1 /src/game/Vehicle.cpp | |
| parent | a12682a3dd465c514cae29609a3f4c375f4c217d (diff) | |
*Exit vehicle when players or vehicles are dead. This may fix some crash.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
| -rw-r--r-- | src/game/Vehicle.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp index 4dd38e9d41e..1a8118c7990 100644 --- a/src/game/Vehicle.cpp +++ b/src/game/Vehicle.cpp @@ -52,6 +52,9 @@ void Vehicle::RemoveFromWorld() void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState { + if(Unit *charmer = GetCharmer()) + if(charmer->GetTypeId() == TYPEID_PLAYER) + ((Player*)charmer)->ExitVehicle(this); Creature::setDeathState(s); } |
