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authormegamage <none@none>2009-06-15 12:02:55 -0500
committermegamage <none@none>2009-06-15 12:02:55 -0500
commitb9610f27dd2c55f63f9a96f1259a8dce33b71d88 (patch)
tree4920b011dc839e2c4901e31d8996a206bff63808 /src/game/Vehicle.cpp
parent4d6fb6c8b2d84996711fa8bc41e71fa6d483b98c (diff)
*Check movementflag to interrupt casting instead of checking position.
*Also some other fixes about movement flags. --HG-- branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 3fbbd9f922c..0464c52705e 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -284,7 +284,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
- unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_FLY_UNK1);
+ unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
VehicleSeatEntry const *veSeat = seat->second.seatInfo;
unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY;