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authormegamage <none@none>2009-05-27 12:42:38 -0500
committermegamage <none@none>2009-05-27 12:42:38 -0500
commitffca6ec384419fab9b9217fc39e922f47c5d65ba (patch)
tree2c60a1ee02be20e85ccb08aa362d0bc8a3fd6736 /src/game/Vehicle.cpp
parent75942caacb0f098b26e77260a8821fe853091122 (diff)
*Change vehicle faction the same as the driver's when driver enters it.
*Fix 3593 sql. --HG-- branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index bfc87011761..0bcdf088bc2 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -245,6 +245,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
if(seat->first == 0 && seat->second.seatInfo->IsUsable()) // not right
{
+ setFaction(unit->getFaction());
((Player*)unit)->SetCharm(this, true);
((Player*)unit)->SetViewpoint(this, true);
((Player*)unit)->VehicleSpellInitialize();
@@ -289,6 +290,7 @@ void Vehicle::RemovePassenger(Unit *unit)
if(unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.seatInfo->IsUsable())
{
+ RestoreFaction();
((Player*)unit)->SetCharm(this, false);
((Player*)unit)->SetViewpoint(this, false);
((Player*)unit)->SendRemoveControlBar();