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authormegamage <none@none>2009-08-19 17:07:21 -0500
committermegamage <none@none>2009-08-19 17:07:21 -0500
commitc9117721255b24d86f00b3f94c6f112fefa5bfdd (patch)
tree8daf9665b3142c4974c90e38414ae7669db694cc /src/game/VoiceChatHandler.cpp
parentf5085b2f39c91ed0103c79d95f8d18a4ef2a6371 (diff)
[8389] Implement check really read received packet size and warning it not all data read. Author: VladimirMangos
* This let more easy catch packet structure chnages at client switch. * Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS * Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM * Added read data amount fixes for some other packets. Thanks to TOM_RUS in help check correct packets structure. Note: not all packets possible fixed. Please report for not fixed cases at errors: "opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)" --HG-- branch : trunk
Diffstat (limited to 'src/game/VoiceChatHandler.cpp')
-rw-r--r--src/game/VoiceChatHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/VoiceChatHandler.cpp b/src/game/VoiceChatHandler.cpp
index e4c588dc4af..6023233c444 100644
--- a/src/game/VoiceChatHandler.cpp
+++ b/src/game/VoiceChatHandler.cpp
@@ -28,7 +28,8 @@ void WorldSession::HandleVoiceSessionEnableOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
- recv_data.read_skip2<uint8,uint8>();
+ recv_data.read_skip<uint8>();
+ recv_data.read_skip<uint8>();
recv_data.hexlike();
}