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authormegamage <none@none>2009-08-19 16:54:52 -0500
committermegamage <none@none>2009-08-19 16:54:52 -0500
commitedc05f2c19b320ea28536ea963c16266a152d1b4 (patch)
tree5a9d4179887932bd05b8392e6064a815003b97f1 /src/game/VoiceChatHandler.cpp
parent012d6fa865fb8083dcbeae9b04926527b3c19f4e (diff)
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. Author: VladimirMangos
* Use this fucntions in some case. * Change some packets to form: read fields first check later for better control recieved packets structure. * Fix CMSG_STAND_STATE_CHANGE packet structure to more correct. --HG-- branch : trunk
Diffstat (limited to 'src/game/VoiceChatHandler.cpp')
-rw-r--r--src/game/VoiceChatHandler.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/VoiceChatHandler.cpp b/src/game/VoiceChatHandler.cpp
index 0aef129a010..e4c588dc4af 100644
--- a/src/game/VoiceChatHandler.cpp
+++ b/src/game/VoiceChatHandler.cpp
@@ -28,6 +28,7 @@ void WorldSession::HandleVoiceSessionEnableOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
+ recv_data.read_skip2<uint8,uint8>();
recv_data.hexlike();
}
@@ -41,7 +42,8 @@ void WorldSession::HandleChannelVoiceOnOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetActiveVoiceChannel( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
- // uint32, string
+ recv_data.read_skip<uint32>();
+ recv_data.read_skip<char*>();
recv_data.hexlike();
}