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authormegamage <none@none>2008-12-09 23:02:17 -0600
committermegamage <none@none>2008-12-09 23:02:17 -0600
commit36af87fc72594b3b6e3b91e91cd29a00e1a36480 (patch)
treee76372128867cc9ade2b1b343f5fe0f4eef0c05b /src/game/WaypointManager.cpp
parentb5d1418b0cdd38980ec1fec3af1ddf031c9cb9e5 (diff)
*Recommit four files because of eol issue.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointManager.cpp')
-rw-r--r--src/game/WaypointManager.cpp406
1 files changed, 108 insertions, 298 deletions
diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp
index 831f616060b..c18c09bcc17 100644
--- a/src/game/WaypointManager.cpp
+++ b/src/game/WaypointManager.cpp
@@ -10,333 +10,143 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/DatabaseEnv.h"
#include "GridDefines.h"
-#include "Policies/SingletonImp.h"
#include "WaypointManager.h"
#include "ProgressBar.h"
#include "MapManager.h"
-#include "ObjectMgr.h"
-INSTANTIATE_SINGLETON_1(WaypointManager);
+UNORDERED_MAP<uint32, WaypointPath*> waypoint_map;
+WaypointStore WaypointMgr;
-bool WaypointBehavior::isEmpty()
+void WaypointStore::Free()
{
- if (emote || spell || model1 || model2)
- return false;
-
- for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
- if(textid[i])
- return false;
-
- return true;
-}
-
-WaypointBehavior::WaypointBehavior(const WaypointBehavior &b)
-{
- emote = b.emote;
- spell = b.spell;
- model1 = b.model1;
- model2 = b.model2;
- for(int i=0; i < MAX_WAYPOINT_TEXT; ++i)
- textid[i] = b.textid[i];
+ waypoint_map.clear();
}
-void WaypointManager::Load()
+void WaypointStore::Load()
{
- Cleanup();
-
- uint32 total_paths = 0;
- uint32 total_nodes = 0;
- uint32 total_behaviors = 0;
-
- QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
- if(result)
+ QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data");
+ if(!result)
{
- total_paths = result->GetRowCount();
- barGoLink bar( total_paths );
- do
- {
- Field *fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- uint32 count = fields[1].GetUInt32();
- m_pathMap[id].resize(count);
-
- total_nodes += count;
- bar.step();
- } while( result->NextRow() );
- delete result;
+ sLog.outError(" an error occured while loading the table `waypoint_data` ( maybe it doesn't exist ?)\n");
+ exit(1); // Stop server at loading non exited table or not accessable table
}
- result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
- if(result)
- {
- barGoLink bar( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
- uint32 point = fields[15].GetUInt32();
- uint32 id = fields[14].GetUInt32();
-
- WaypointPath &path = m_pathMap[id];
- // the cleanup queries make sure the following is true
- assert(point >= 1 && point <= path.size());
- WaypointNode &node = path[point-1];
-
- node.x = fields[0].GetFloat();
- node.y = fields[1].GetFloat();
- node.z = fields[2].GetFloat();
- node.orientation = fields[3].GetFloat();
- node.delay = fields[6].GetUInt16();
-
- // prevent using invalid coordinates
- if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
- {
- QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
- if(result1)
- sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
- id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
- else
- sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
- id, point, node.x, node.y);
-
- Trinity::NormalizeMapCoord(node.x);
- Trinity::NormalizeMapCoord(node.y);
- if(result1)
- {
- node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
- delete result1;
- }
- WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
- }
-
- WaypointBehavior be;
- be.model1 = fields[4].GetUInt32();
- be.model2 = fields[5].GetUInt32();
- be.emote = fields[7].GetUInt32();
- be.spell = fields[8].GetUInt32();
-
- for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
- {
- be.textid[i] = fields[9+i].GetUInt32();
- if(be.textid[i])
- {
- if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID)
- {
- sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[i]);
- continue;
- }
- }
- }
-
- // save memory by not storing empty behaviors
- if(!be.isEmpty())
- {
- node.behavior = new WaypointBehavior(be);
- ++total_behaviors;
- }
- else
- node.behavior = NULL;
- bar.step();
- } while( result->NextRow() );
- delete result;
- }
- sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
-}
-
-void WaypointManager::Cleanup()
-{
- // check if points need to be renumbered and do it
- if(QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
- {
- delete result;
- WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement");
- WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement");
- WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY");
- WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)");
- WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)");
- WorldDatabase.DirectExecute("DROP TABLE temp");
- assert(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")));
- }
-}
-
-void WaypointManager::Unload()
-{
- for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
- _clearPath(itr->second);
- m_pathMap.clear();
-}
-
-void WaypointManager::_clearPath(WaypointPath &path)
-{
- for(WaypointPath::iterator itr = path.begin(); itr != path.end(); ++itr)
- if(itr->behavior)
- delete itr->behavior;
- path.clear();
-}
-
-/// - Insert after the last point
-void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
-{
- _addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid);
-}
-
-/// - Insert after a certain point
-void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
-{
- for(uint32 i = GetLastPoint(id, 0); i > point; i--)
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id='%u' AND point='%u'", id, i);
-
- _addNode(id, point + 1, x, y, z, o, delay, wpGuid);
-}
+ records = (*result)[0].GetUInt32();
+ delete result;
-/// - Insert without checking for collision
-void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
-{
- if(point == 0) return; // counted from 1 in the DB
- WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) VALUES ('%u','%u','%f', '%f', '%f', '%f', '%d', '%d')", id, point, x, y, z, o, wpGuid, delay);
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr == m_pathMap.end())
- itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first;
- itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, NULL));
-}
-uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound)
-{
- uint32 point = default_notfound;
- /*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id);
- if( result )
+ result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` ORDER BY `id`, `point`");
+ if(!result)
{
- point = (*result)[0].GetUInt32()+1;
- delete result;
- }*/
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end() && itr->second.size() != 0)
- point = itr->second.size();
- return point;
-}
-
-void WaypointManager::DeleteNode(uint32 id, uint32 point)
-{
- if(point == 0) return; // counted from 1 in the DB
- WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u' AND point='%u'", id, point);
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id='%u' AND point>'%u'", id, point);
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end() && point <= itr->second.size())
- itr->second.erase(itr->second.begin() + (point-1));
-}
-
-void WaypointManager::DeletePath(uint32 id)
-{
- WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u'", id);
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end())
- _clearPath(itr->second);
- // the path is not removed from the map, just cleared
- // WMGs have pointers to the path, so deleting them would crash
- // this wastes some memory, but these functions are
- // only meant to be called by GM commands
-}
-
-void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z)
-{
- if(point == 0) return; // counted from 1 in the DB
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", x, y, z, id, point);
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end() && point <= itr->second.size())
- {
- itr->second[point-1].x = x;
- itr->second[point-1].y = y;
- itr->second[point-1].z = z;
+ sLog.outErrorDb("The table `creature_addon` is empty or corrupted");
+ return;
}
-}
-void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text)
-{
- if(point == 0) return; // counted from 1 in the DB
- if(!text_field) return;
- std::string field = text_field;
- WorldDatabase.escape_string(field);
+ WaypointPath* path_data;
+ uint32 total_records = result->GetRowCount();
- if(!text)
+ barGoLink bar( total_records);
+ Field *fields;
+ uint32 last_id = 0;
+
+ do
{
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point);
- }
- else
- {
- std::string text2 = text;
- WorldDatabase.escape_string(text2);
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point);
- }
-
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end() && point <= itr->second.size())
- {
- WaypointNode &node = itr->second[point-1];
- if(!node.behavior) node.behavior = new WaypointBehavior();
-
-// if(field == "text1") node.behavior->text[0] = text ? text : "";
-// if(field == "text2") node.behavior->text[1] = text ? text : "";
-// if(field == "text3") node.behavior->text[2] = text ? text : "";
-// if(field == "text4") node.behavior->text[3] = text ? text : "";
-// if(field == "text5") node.behavior->text[4] = text ? text : "";
- if(field == "emote") node.behavior->emote = text ? atoi(text) : 0;
- if(field == "spell") node.behavior->spell = text ? atoi(text) : 0;
- if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
- if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0;
- }
+ fields = result->Fetch();
+ uint32 id = fields[0].GetUInt32();
+ bar.step();
+ WaypointData *wp = new WaypointData;
+
+ if(last_id != id)
+ path_data = new WaypointPath;
+
+ float x,y,z;
+ x = fields[2].GetFloat();
+ y = fields[3].GetFloat();
+ z = fields[4].GetFloat();
+
+ Trinity::NormalizeMapCoord(x);
+ Trinity::NormalizeMapCoord(y);
+
+ wp->id = fields[1].GetUInt32();
+ wp->x = x;
+ wp->y = y;
+ wp->z = z;
+ wp->run = fields[5].GetBool();
+ wp->delay = fields[6].GetUInt32();
+ wp->event_id = fields[7].GetUInt32();
+ wp->event_chance = fields[8].GetUInt8();
+
+ path_data->push_back(wp);
+
+ if(id != last_id)
+ waypoint_map[id] = path_data;
+
+ last_id = id;
+
+ } while(result->NextRow()) ;
+
+
+ delete result;
}
-void WaypointManager::CheckTextsExistance(std::set<int32>& ids)
+void WaypointStore::UpdatePath(uint32 id)
{
- WaypointPathMap::iterator pmItr = m_pathMap.begin();
- for ( ; pmItr != m_pathMap.end(); ++pmItr)
+
+ if(waypoint_map.find(id)!= waypoint_map.end())
+ waypoint_map[id]->clear();
+
+ QueryResult *result;
+
+ result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` WHERE id = %u ORDER BY `point`", id);
+
+ if(!result)
+ return;
+
+ WaypointPath* path_data;
+
+ path_data = new WaypointPath;
+
+ Field *fields;
+
+ do
{
- for (int i = 0; i < pmItr->second.size(); ++i)
- {
- if (!pmItr->second[i].behavior)
- continue;
-
- // Now we check text existence and put all zero texts ids to the end of array
-
- // Counting leading zeros for futher textid shift
- int zeroCount = 0;
- for (int j = 0; j < MAX_WAYPOINT_TEXT; ++j)
- {
- if (!pmItr->second[i].behavior->textid[j])
- {
- ++zeroCount;
- continue;
- }
- else
- {
- if (!objmgr.GetTrinityStringLocale(pmItr->second[i].behavior->textid[j]))
- {
- sLog.outErrorDb("ERROR: Some waypoint has textid%u with not existing %u text.", j, pmItr->second[i].behavior->textid[j]);
- pmItr->second[i].behavior->textid[j] = 0;
- ++zeroCount;
- continue;
- }
- else
- ids.erase(pmItr->second[i].behavior->textid[j]);
-
- // Shifting check
- if (zeroCount)
- {
- // Correct textid but some zeros leading, so move it forward.
- pmItr->second[i].behavior->textid[j-zeroCount] = pmItr->second[i].behavior->textid[j];
- pmItr->second[i].behavior->textid[j] = 0;
- }
- }
- }
- }
- }
+ fields = result->Fetch();
+ uint32 id = fields[0].GetUInt32();
+
+ WaypointData *wp = new WaypointData;
+
+ float x,y,z;
+ x = fields[2].GetFloat();
+ y = fields[3].GetFloat();
+ z = fields[4].GetFloat();
+
+ Trinity::NormalizeMapCoord(x);
+ Trinity::NormalizeMapCoord(y);
+
+ wp->id = fields[1].GetUInt32();
+ wp->x = x;
+ wp->y = y;
+ wp->z = z;
+ wp->run = fields[5].GetBool();
+ wp->delay = fields[6].GetUInt32();
+ wp->event_id = fields[7].GetUInt32();
+ wp->event_chance = fields[8].GetUInt8();
+
+ path_data->push_back(wp);
+
+ }while (result->NextRow());
+
+ waypoint_map[id] = path_data;
+
+ delete result;
}