diff options
author | megamage <none@none> | 2008-11-20 10:43:20 -0600 |
---|---|---|
committer | megamage <none@none> | 2008-11-20 10:43:20 -0600 |
commit | 85d28160134fc81d28304ffd3361a589a96b848a (patch) | |
tree | 778c3ab2a3cdd1c51d550abc23533e382f59f5a2 /src/game/WaypointManager.cpp | |
parent | 0b61584e1b19afb8dbef376a4e2903d8631bfc1d (diff) |
*DB script table stucture change. Source Mangos. Also fix some bugs. Hopefully this rev will make program usable again.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointManager.cpp')
-rw-r--r-- | src/game/WaypointManager.cpp | 588 |
1 files changed, 310 insertions, 278 deletions
diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp index d72ac1e266e..57c1734359b 100644 --- a/src/game/WaypointManager.cpp +++ b/src/game/WaypointManager.cpp @@ -1,278 +1,310 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Database/DatabaseEnv.h" -#include "GridDefines.h" -#include "Policies/SingletonImp.h" -#include "WaypointManager.h" -#include "ProgressBar.h" -#include "MapManager.h" - -INSTANTIATE_SINGLETON_1(WaypointManager); - -bool WaypointBehavior::isEmpty() -{ - return emote == 0 && spell == 0 && model1 == 0 && model2 == 0 && text[0].empty() && - text[1].empty() && text[2].empty() && text[3].empty() && text[4].empty(); -} - -WaypointBehavior::WaypointBehavior(const WaypointBehavior &b) -{ - emote = b.emote; spell = b.spell; model1 = b.model1; model2 = b.model2; - text[0] = b.text[0]; text[1] = b.text[1]; text[2] = b.text[2]; - text[3] = b.text[3]; text[4] = b.text[4]; -} - -void WaypointManager::Load() -{ - Cleanup(); - - uint32 total_paths = 0; - uint32 total_nodes = 0; - uint32 total_behaviors = 0; - - QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id"); - if(result) - { - total_paths = result->GetRowCount(); - barGoLink bar( total_paths ); - do - { - Field *fields = result->Fetch(); - uint32 id = fields[0].GetUInt32(); - uint32 count = fields[1].GetUInt32(); - m_pathMap[id].resize(count); - - total_nodes += count; - bar.step(); - } while( result->NextRow() ); - delete result; - } - - result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5, id, point FROM creature_movement"); - if(result) - { - barGoLink bar( result->GetRowCount() ); - do - { - Field *fields = result->Fetch(); - uint32 point = fields[15].GetUInt32(); - uint32 id = fields[14].GetUInt32(); - - WaypointPath &path = m_pathMap[id]; - // the cleanup queries make sure the following is true - assert(point >= 1 && point <= path.size()); - WaypointNode &node = path[point-1]; - - node.x = fields[0].GetFloat(); - node.y = fields[1].GetFloat(); - node.z = fields[2].GetFloat(); - node.orientation = fields[3].GetFloat(); - node.delay = fields[6].GetUInt16(); - - // prevent using invalid coordinates - if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation)) - { - QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id); - if(result1) - sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).", - id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y); - else - sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).", - id, point, node.x, node.y); - - Trinity::NormalizeMapCoord(node.x); - Trinity::NormalizeMapCoord(node.y); - if(result1) - { - node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z); - delete result1; - } - WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point); - } - - WaypointBehavior be; - be.model1 = fields[4].GetUInt32(); - be.model2 = fields[5].GetUInt32(); - be.emote = fields[7].GetUInt32(); - be.spell = fields[8].GetUInt32(); - be.text[0] = fields[9].GetCppString(); - be.text[1] = fields[10].GetCppString(); - be.text[2] = fields[11].GetCppString(); - be.text[3] = fields[12].GetCppString(); - be.text[4] = fields[13].GetCppString(); - - // save memory by not storing empty behaviors - if(!be.isEmpty()) - { - node.behavior = new WaypointBehavior(be); - ++total_behaviors; - } - else - node.behavior = NULL; - bar.step(); - } while( result->NextRow() ); - delete result; - } - sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors); -} - -void WaypointManager::Cleanup() -{ - // check if points need to be renumbered and do it - if(QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")) - { - delete result; - WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement"); - WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement"); - WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY"); - WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)"); - WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)"); - WorldDatabase.DirectExecute("DROP TABLE temp"); - assert(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))); - } -} - -void WaypointManager::Unload() -{ - for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr) - _clearPath(itr->second); - m_pathMap.clear(); -} - -void WaypointManager::_clearPath(WaypointPath &path) -{ - for(WaypointPath::iterator itr = path.begin(); itr != path.end(); ++itr) - if(itr->behavior) - delete itr->behavior; - path.clear(); -} - -/// - Insert after the last point -void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid) -{ - _addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid); -} - -/// - Insert after a certain point -void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid) -{ - for(uint32 i = GetLastPoint(id, 0); i > point; i--) - WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id='%u' AND point='%u'", id, i); - - _addNode(id, point + 1, x, y, z, o, delay, wpGuid); -} - -/// - Insert without checking for collision -void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid) -{ - if(point == 0) return; // counted from 1 in the DB - WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) VALUES ('%u','%u','%f', '%f', '%f', '%f', '%d', '%d')", id, point, x, y, z, o, wpGuid, delay); - WaypointPathMap::iterator itr = m_pathMap.find(id); - if(itr == m_pathMap.end()) - itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first; - itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, NULL)); -} - -uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound) -{ - uint32 point = default_notfound; - /*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id); - if( result ) - { - point = (*result)[0].GetUInt32()+1; - delete result; - }*/ - WaypointPathMap::iterator itr = m_pathMap.find(id); - if(itr != m_pathMap.end() && itr->second.size() != 0) - point = itr->second.size(); - return point; -} - -void WaypointManager::DeleteNode(uint32 id, uint32 point) -{ - if(point == 0) return; // counted from 1 in the DB - WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u' AND point='%u'", id, point); - WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id='%u' AND point>'%u'", id, point); - WaypointPathMap::iterator itr = m_pathMap.find(id); - if(itr != m_pathMap.end() && point <= itr->second.size()) - itr->second.erase(itr->second.begin() + (point-1)); -} - -void WaypointManager::DeletePath(uint32 id) -{ - WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u'", id); - WaypointPathMap::iterator itr = m_pathMap.find(id); - if(itr != m_pathMap.end()) - _clearPath(itr->second); - // the path is not removed from the map, just cleared - // WMGs have pointers to the path, so deleting them would crash - // this wastes some memory, but these functions are - // only meant to be called by GM commands -} - -void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z) -{ - if(point == 0) return; // counted from 1 in the DB - WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", x, y, z, id, point); - WaypointPathMap::iterator itr = m_pathMap.find(id); - if(itr != m_pathMap.end() && point <= itr->second.size()) - { - itr->second[point-1].x = x; - itr->second[point-1].y = y; - itr->second[point-1].z = z; - } -} - -void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text) -{ - if(point == 0) return; // counted from 1 in the DB - if(!text_field) return; - std::string field = text_field; - WorldDatabase.escape_string(field); - - if(!text) - { - WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point); - } - else - { - std::string text2 = text; - WorldDatabase.escape_string(text2); - WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point); - } - - WaypointPathMap::iterator itr = m_pathMap.find(id); - if(itr != m_pathMap.end() && point <= itr->second.size()) - { - WaypointNode &node = itr->second[point-1]; - if(!node.behavior) node.behavior = new WaypointBehavior(); - - if(field == "text1") node.behavior->text[0] = text ? text : ""; - if(field == "text2") node.behavior->text[1] = text ? text : ""; - if(field == "text3") node.behavior->text[2] = text ? text : ""; - if(field == "text4") node.behavior->text[3] = text ? text : ""; - if(field == "text5") node.behavior->text[4] = text ? text : ""; - if(field == "emote") node.behavior->emote = text ? atoi(text) : 0; - if(field == "spell") node.behavior->spell = text ? atoi(text) : 0; - if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0; - if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0; - } -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Database/DatabaseEnv.h"
+#include "GridDefines.h"
+#include "Policies/SingletonImp.h"
+#include "WaypointManager.h"
+#include "ProgressBar.h"
+#include "MapManager.h"
+#include "ObjectMgr.h"
+
+INSTANTIATE_SINGLETON_1(WaypointManager);
+
+bool WaypointBehavior::isEmpty()
+{
+ if (emote || spell || model1 || model2)
+ return false;
+
+ for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
+ if(textid[i])
+ return false;
+
+ return true;
+}
+
+WaypointBehavior::WaypointBehavior(const WaypointBehavior &b)
+{
+ emote = b.emote;
+ spell = b.spell;
+ model1 = b.model1;
+ model2 = b.model2;
+ for(int i=0; i < MAX_WAYPOINT_TEXT; ++i)
+ textid[i] = b.textid[i];
+}
+
+void WaypointManager::Load()
+{
+ Cleanup();
+
+ uint32 total_paths = 0;
+ uint32 total_nodes = 0;
+ uint32 total_behaviors = 0;
+
+ QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
+ if(result)
+ {
+ total_paths = result->GetRowCount();
+ barGoLink bar( total_paths );
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 id = fields[0].GetUInt32();
+ uint32 count = fields[1].GetUInt32();
+ m_pathMap[id].resize(count);
+
+ total_nodes += count;
+ bar.step();
+ } while( result->NextRow() );
+ delete result;
+ }
+
+ result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
+ if(result)
+ {
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 point = fields[15].GetUInt32();
+ uint32 id = fields[14].GetUInt32();
+
+ WaypointPath &path = m_pathMap[id];
+ // the cleanup queries make sure the following is true
+ assert(point >= 1 && point <= path.size());
+ WaypointNode &node = path[point-1];
+
+ node.x = fields[0].GetFloat();
+ node.y = fields[1].GetFloat();
+ node.z = fields[2].GetFloat();
+ node.orientation = fields[3].GetFloat();
+ node.delay = fields[6].GetUInt16();
+
+ // prevent using invalid coordinates
+ if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
+ {
+ QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
+ if(result1)
+ sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
+ id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
+ else
+ sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
+ id, point, node.x, node.y);
+
+ Trinity::NormalizeMapCoord(node.x);
+ Trinity::NormalizeMapCoord(node.y);
+ if(result1)
+ {
+ node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
+ delete result1;
+ }
+ WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
+ }
+
+ WaypointBehavior be;
+ be.model1 = fields[4].GetUInt32();
+ be.model2 = fields[5].GetUInt32();
+ be.emote = fields[7].GetUInt32();
+ be.spell = fields[8].GetUInt32();
+
+ // load and store without holes in array
+ int j = 0;
+ for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
+ {
+ be.textid[j] = fields[9+i].GetUInt32();
+ if(be.textid[j])
+ {
+ if (be.textid[j] < MIN_DB_SCRIPT_STRING_ID || be.textid[j] >= MAX_DB_SCRIPT_STRING_ID)
+ {
+ sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[j]);
+ continue;
+ }
+
+ if (!objmgr.GetTrinityStringLocale (be.textid[j]))
+ {
+ sLog.outErrorDb("ERROR: Waypoint path %d (point %d), have invalid text id (%i) in `textid%d, ignored.",
+ id, point, be.textid[j], i+1);
+ continue;
+ }
+
+ ++j; // to next internal field
+ }
+ }
+ // fill array tail
+ for(; j < MAX_WAYPOINT_TEXT; ++j)
+ be.textid[j] = 0;
+
+ // save memory by not storing empty behaviors
+ if(!be.isEmpty())
+ {
+ node.behavior = new WaypointBehavior(be);
+ ++total_behaviors;
+ }
+ else
+ node.behavior = NULL;
+ bar.step();
+ } while( result->NextRow() );
+ delete result;
+ }
+ sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
+}
+
+void WaypointManager::Cleanup()
+{
+ // check if points need to be renumbered and do it
+ if(QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
+ {
+ delete result;
+ WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement");
+ WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement");
+ WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY");
+ WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)");
+ WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)");
+ WorldDatabase.DirectExecute("DROP TABLE temp");
+ assert(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")));
+ }
+}
+
+void WaypointManager::Unload()
+{
+ for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
+ _clearPath(itr->second);
+ m_pathMap.clear();
+}
+
+void WaypointManager::_clearPath(WaypointPath &path)
+{
+ for(WaypointPath::iterator itr = path.begin(); itr != path.end(); ++itr)
+ if(itr->behavior)
+ delete itr->behavior;
+ path.clear();
+}
+
+/// - Insert after the last point
+void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
+{
+ _addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid);
+}
+
+/// - Insert after a certain point
+void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
+{
+ for(uint32 i = GetLastPoint(id, 0); i > point; i--)
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id='%u' AND point='%u'", id, i);
+
+ _addNode(id, point + 1, x, y, z, o, delay, wpGuid);
+}
+
+/// - Insert without checking for collision
+void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
+{
+ if(point == 0) return; // counted from 1 in the DB
+ WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) VALUES ('%u','%u','%f', '%f', '%f', '%f', '%d', '%d')", id, point, x, y, z, o, wpGuid, delay);
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr == m_pathMap.end())
+ itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first;
+ itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, NULL));
+}
+
+uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound)
+{
+ uint32 point = default_notfound;
+ /*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id);
+ if( result )
+ {
+ point = (*result)[0].GetUInt32()+1;
+ delete result;
+ }*/
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end() && itr->second.size() != 0)
+ point = itr->second.size();
+ return point;
+}
+
+void WaypointManager::DeleteNode(uint32 id, uint32 point)
+{
+ if(point == 0) return; // counted from 1 in the DB
+ WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u' AND point='%u'", id, point);
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id='%u' AND point>'%u'", id, point);
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end() && point <= itr->second.size())
+ itr->second.erase(itr->second.begin() + (point-1));
+}
+
+void WaypointManager::DeletePath(uint32 id)
+{
+ WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u'", id);
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end())
+ _clearPath(itr->second);
+ // the path is not removed from the map, just cleared
+ // WMGs have pointers to the path, so deleting them would crash
+ // this wastes some memory, but these functions are
+ // only meant to be called by GM commands
+}
+
+void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z)
+{
+ if(point == 0) return; // counted from 1 in the DB
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", x, y, z, id, point);
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end() && point <= itr->second.size())
+ {
+ itr->second[point-1].x = x;
+ itr->second[point-1].y = y;
+ itr->second[point-1].z = z;
+ }
+}
+
+void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text)
+{
+ if(point == 0) return; // counted from 1 in the DB
+ if(!text_field) return;
+ std::string field = text_field;
+ WorldDatabase.escape_string(field);
+
+ if(!text)
+ {
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point);
+ }
+ else
+ {
+ std::string text2 = text;
+ WorldDatabase.escape_string(text2);
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point);
+ }
+
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end() && point <= itr->second.size())
+ {
+ WaypointNode &node = itr->second[point-1];
+ if(!node.behavior) node.behavior = new WaypointBehavior();
+
+// if(field == "text1") node.behavior->text[0] = text ? text : "";
+// if(field == "text2") node.behavior->text[1] = text ? text : "";
+// if(field == "text3") node.behavior->text[2] = text ? text : "";
+// if(field == "text4") node.behavior->text[3] = text ? text : "";
+// if(field == "text5") node.behavior->text[4] = text ? text : "";
+ if(field == "emote") node.behavior->emote = text ? atoi(text) : 0;
+ if(field == "spell") node.behavior->spell = text ? atoi(text) : 0;
+ if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
+ if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0;
+ }
+}
|