diff options
author | megamage <none@none> | 2009-03-21 14:16:55 -0600 |
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committer | megamage <none@none> | 2009-03-21 14:16:55 -0600 |
commit | 1ae90f3e9fe544171d71398fb7f4a3ccb6dd840e (patch) | |
tree | fd7d06d68de7991744cae392904b20b9f616d07a /src/game/WaypointMovementGenerator.cpp | |
parent | 6a7467f6aeb328be8db9b4f8cd82f9abdc0cba29 (diff) |
*Fix a bug that players ater flight are still considered as in flight. By DearScorpion
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 266fba73035..fd2b0b8bb86 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -255,13 +255,14 @@ FlightPathMovementGenerator::Initialize(Player &player) void FlightPathMovementGenerator::Finalize(Player & player) { // remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack) - player.clearUnitState(UNIT_FLAG_DISABLE_MOVE | UNIT_STAT_IN_FLIGHT); + player.clearUnitState(UNIT_STAT_IN_FLIGHT); float x, y, z; i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z); player.SetPosition(x, y, z, player.GetOrientation()); player.Unmount(); + player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); if(player.m_taxi.empty()) { |