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authormegamage <none@none>2009-08-26 13:39:11 -0500
committermegamage <none@none>2009-08-26 13:39:11 -0500
commit227471fe18b850c46f52a96f4334ef1951d2b582 (patch)
treef8391ea37a1ed99bfe79f4722c10532f5e2e9725 /src/game/WaypointMovementGenerator.cpp
parentf13b3f4e58ec84e13da280b5297a5ae789cc834a (diff)
*Remove some unused code in movement generator.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 92fd9bca2d7..8e5b8a501ff 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -85,9 +85,6 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa
unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- if(unit.canFly())
- unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
-
unit.addUnitState(UNIT_STAT_ROAMING);
}