diff options
author | megamage <none@none> | 2009-02-23 13:14:04 -0600 |
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committer | megamage <none@none> | 2009-02-23 13:14:04 -0600 |
commit | 34517a860f018ee8bde34556b83b63a6ff2dd9f2 (patch) | |
tree | 3be1cf262377045fbb6c2abd42c11cd4d942bcef /src/game/WaypointMovementGenerator.cpp | |
parent | e425ba5837427a611f1b5b4856edd35c0e2adef7 (diff) |
*More fix about move flag.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 01161f44f57..12b72829248 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -249,7 +249,7 @@ FlightPathMovementGenerator::Initialize(Player &player) // do not send movement, it was sent already i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false); - player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT); + player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd()); } void FlightPathMovementGenerator::Finalize(Player & player) |