aboutsummaryrefslogtreecommitdiff
path: root/src/game/WaypointMovementGenerator.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-02-23 13:14:04 -0600
committermegamage <none@none>2009-02-23 13:14:04 -0600
commit34517a860f018ee8bde34556b83b63a6ff2dd9f2 (patch)
tree3be1cf262377045fbb6c2abd42c11cd4d942bcef /src/game/WaypointMovementGenerator.cpp
parente425ba5837427a611f1b5b4856edd35c0e2adef7 (diff)
*More fix about move flag.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 01161f44f57..12b72829248 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -249,7 +249,7 @@ FlightPathMovementGenerator::Initialize(Player &player)
// do not send movement, it was sent already
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
- player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT);
+ player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd());
}
void FlightPathMovementGenerator::Finalize(Player & player)