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authormaximius <none@none>2009-10-14 15:18:02 -0700
committermaximius <none@none>2009-10-14 15:18:02 -0700
commit3e8b377ac4d002fb16e513fe190ea0e13bf627f2 (patch)
tree592557d0777b035ff4bb2cfbea46801fc7775590 /src/game/WaypointMovementGenerator.cpp
parent27c7d6aa85bee461c15e81da23ed4d5fec4851f0 (diff)
*Some minor cleanup.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 1e00c766e5e..884a45ca6a3 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -195,7 +195,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_nextMoveTime.Reset(node->delay);
//note: disable "start" for mtmap
- if(node->event_id && rand()%100 < node->event_chance)
+ if(node->event_id && urand(0,99) < node->event_chance)
unit.GetMap()->ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL/*, false*/);
MovementInform(unit);