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authormegamage <none@none>2009-02-23 17:04:15 -0600
committermegamage <none@none>2009-02-23 17:04:15 -0600
commit5fe7b48037c7892c24f5c2f9ea1d18c424ac85e9 (patch)
tree0650745d74d6b63003429de0dff65632699d71f3 /src/game/WaypointMovementGenerator.cpp
parentbefa36f8b91ab2a08719ff4d1df0433d9ac604b1 (diff)
parentde947abd068ad603ca202ae53ffeeefed944681f (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 9810d83dcd1..5aa7666db10 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -249,7 +249,7 @@ FlightPathMovementGenerator::Initialize(Player &player)
// do not send movement, it was sent already
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
- player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT);
+ player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd());
}
void FlightPathMovementGenerator::Finalize(Player & player)