diff options
author | megamage <none@none> | 2009-03-17 14:58:13 -0600 |
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committer | megamage <none@none> | 2009-03-17 14:58:13 -0600 |
commit | 9c7f2a0c01b82685672ab4e67d7fff9368d6da31 (patch) | |
tree | a39f3f59ea5f69cb67c095085536366993b61185 /src/game/WaypointMovementGenerator.cpp | |
parent | 6d81b4e9038084965ba48cfe1272b2be0e60a052 (diff) |
[7480] Clear flight flag early for safe. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 5aa7666db10..266fba73035 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -254,14 +254,14 @@ FlightPathMovementGenerator::Initialize(Player &player) void FlightPathMovementGenerator::Finalize(Player & player) { + // remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack) + player.clearUnitState(UNIT_FLAG_DISABLE_MOVE | UNIT_STAT_IN_FLIGHT); float x, y, z; i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z); player.SetPosition(x, y, z, player.GetOrientation()); - player.clearUnitState(UNIT_STAT_IN_FLIGHT); player.Unmount(); - player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); if(player.m_taxi.empty()) { |