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authormegamage <none@none>2009-03-17 14:58:13 -0600
committermegamage <none@none>2009-03-17 14:58:13 -0600
commit9c7f2a0c01b82685672ab4e67d7fff9368d6da31 (patch)
treea39f3f59ea5f69cb67c095085536366993b61185 /src/game/WaypointMovementGenerator.cpp
parent6d81b4e9038084965ba48cfe1272b2be0e60a052 (diff)
[7480] Clear flight flag early for safe. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 5aa7666db10..266fba73035 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -254,14 +254,14 @@ FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::Finalize(Player & player)
{
+ // remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
+ player.clearUnitState(UNIT_FLAG_DISABLE_MOVE | UNIT_STAT_IN_FLIGHT);
float x, y, z;
i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation());
- player.clearUnitState(UNIT_STAT_IN_FLIGHT);
player.Unmount();
- player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
if(player.m_taxi.empty())
{