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authormegamage <none@none>2009-05-02 13:30:55 -0500
committermegamage <none@none>2009-05-02 13:30:55 -0500
commit9f0f239e60e2c7f0b8d36d1984f459102022164e (patch)
tree45e7629371e903fdd429a1bf449c9c53bf46d9ec /src/game/WaypointMovementGenerator.cpp
parent8a05a5b91cf884c87c9ada5b0bd0ab872a3167e0 (diff)
parentf303ee08c5888170ad1509b89413af1e2a321f5c (diff)
*Merge.
*Also fix build in VC7 and VC8. --HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 397b4adadab..6aba7def916 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -151,7 +151,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
Traveller<Creature> traveller(unit);
i_nextMoveTime.Update(diff);
- i_destinationHolder.UpdateTraveller(traveller, diff, false, true);
+ i_destinationHolder.UpdateTraveller(traveller, diff, true);
if(i_nextMoveTime.Passed())
{
@@ -291,7 +291,7 @@ FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
if( MovementInProgress() )
{
Traveller<Player> traveller(player);
- if( i_destinationHolder.UpdateTraveller(traveller, diff, false) )
+ if( i_destinationHolder.UpdateTraveller(traveller, diff) )
{
i_destinationHolder.ResetUpdate(FLIGHT_TRAVEL_UPDATE);
if( i_destinationHolder.HasArrived() )