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authormegamage <none@none>2008-12-26 16:32:20 -0600
committermegamage <none@none>2008-12-26 16:32:20 -0600
commitb24cc17a4ba7cd7849d0a3ccc8ae5fc0b1e1de2f (patch)
tree896f0fef7a2ff6e71d0d6ddf90857e046b39f7d2 /src/game/WaypointMovementGenerator.cpp
parent07e2410ed830a620a0749e4039e0e544278267d7 (diff)
*Fix a typo.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 67c56d763bc..57dacea61e3 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -41,7 +41,7 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
waypoints = WaypointMgr.GetPath(path_id);
if(waypoints && waypoints->size())
{
- Traveller<Creature> traveller(unit);
+ Traveller<Creature> traveller(u);
node = *(waypoints->at(i_currentNode));
InitTraveller(u,node);
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);