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authormegamage <none@none>2009-06-15 12:02:55 -0500
committermegamage <none@none>2009-06-15 12:02:55 -0500
commitb9610f27dd2c55f63f9a96f1259a8dce33b71d88 (patch)
tree4920b011dc839e2c4901e31d8996a206bff63808 /src/game/WaypointMovementGenerator.cpp
parent4d6fb6c8b2d84996711fa8bc41e71fa6d483b98c (diff)
*Check movementflag to interrupt casting instead of checking position.
*Also some other fixes about movement flags. --HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 49d38799fe3..d256b01bd5d 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -86,7 +86,7 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa
unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if(unit.canFly())
- unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
unit.addUnitState(UNIT_STAT_ROAMING);
}