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authorSpp <none@none>2010-04-19 17:03:10 +0200
committerSpp <none@none>2010-04-19 17:03:10 +0200
commitbe01821050dd30ff65e89b347d528efb20aba028 (patch)
tree6d33e686bf1c5d664a7104a208a4e057c6337b1e /src/game/WaypointMovementGenerator.cpp
parentf74e969a069646eca6227bdede974223c07e9c94 (diff)
More warning removal (Some code modifications and cleanup when needed)
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 876fb7ec057..e0ab491f2e1 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -68,7 +68,7 @@ bool WaypointMovementGenerator<Player>::GetDestination(float & /*x*/, float & /*
}
template<>
-void WaypointMovementGenerator<Creature>::Reset(Creature & /*unit*/unit)
+void WaypointMovementGenerator<Creature>::Reset(Creature & /*unit*/)
{
StopedByPlayer = true;
i_nextMoveTime.Reset(0);