diff options
| author | TrullyONE <none@none> | 2008-12-19 12:14:31 +0200 |
|---|---|---|
| committer | TrullyONE <none@none> | 2008-12-19 12:14:31 +0200 |
| commit | c27ef3542b8c3bc89c2b20be5b886a8036b46709 (patch) | |
| tree | a60543f0ff90f1afd33c715530bc30674d8fed2b /src/game/WaypointMovementGenerator.cpp | |
| parent | 222999c225f175b67091f1ad55f36cf58cb55da9 (diff) | |
*Prevents creature skipping next waypoint after Waypoint Movement is reset.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
| -rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 42212113f61..71d05d073d2 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -85,7 +85,7 @@ bool WaypointMovementGenerator<Player>::GetDestination(float &x, float &y, float template<> void WaypointMovementGenerator<Creature>::Reset(Creature &unit) { - StopedByPlayer = false; + StopedByPlayer = true; i_nextMoveTime.Reset(0); } |
