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authormegamage <none@none>2008-12-26 18:22:01 -0600
committermegamage <none@none>2008-12-26 18:22:01 -0600
commitce5d6610616a9b5f5ce625332ed26cd7b4f455e5 (patch)
treef500314d8997e14233fc5a5d8220e1ae1f350006 /src/game/WaypointMovementGenerator.cpp
parent1892a6dbea799a8d66778e721d134650642e487a (diff)
parent4d86f8e6796548f1b76cc19c7f9e5f5c58c7e0fa (diff)
*Update to Trinity 676.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 67c56d763bc..57dacea61e3 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -41,7 +41,7 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
waypoints = WaypointMgr.GetPath(path_id);
if(waypoints && waypoints->size())
{
- Traveller<Creature> traveller(unit);
+ Traveller<Creature> traveller(u);
node = *(waypoints->at(i_currentNode));
InitTraveller(u,node);
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);