diff options
author | megamage <none@none> | 2008-12-28 10:01:05 -0600 |
---|---|---|
committer | megamage <none@none> | 2008-12-28 10:01:05 -0600 |
commit | e7c220d84378fdfc5b9e08d86a9b4f1d28b1571f (patch) | |
tree | 96e408d43bd280ab2a5e8f0311e6e53be7cee845 /src/game/WaypointMovementGenerator.cpp | |
parent | f650b55c2300870f0a7fa0d3d24a0c7d30aaaf31 (diff) |
*Reset currentNode in waypoint generator initialize. By trullyone.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 8786d25549e..f962c242bff 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -94,6 +94,8 @@ template<> void WaypointMovementGenerator<Creature>::Initialize(Creature &u) { + i_currentNode = 0; + StopedByPlayer = false; u.StopMoving(); if(!path_id) path_id = u.GetWaypointPath(); |