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authormegamage <none@none>2008-12-28 10:01:05 -0600
committermegamage <none@none>2008-12-28 10:01:05 -0600
commite7c220d84378fdfc5b9e08d86a9b4f1d28b1571f (patch)
tree96e408d43bd280ab2a5e8f0311e6e53be7cee845 /src/game/WaypointMovementGenerator.cpp
parentf650b55c2300870f0a7fa0d3d24a0c7d30aaaf31 (diff)
*Reset currentNode in waypoint generator initialize. By trullyone.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 8786d25549e..f962c242bff 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -94,6 +94,8 @@ template<>
void
WaypointMovementGenerator<Creature>::Initialize(Creature &u)
{
+ i_currentNode = 0;
+ StopedByPlayer = false;
u.StopMoving();
if(!path_id)
path_id = u.GetWaypointPath();