diff options
author | maximius <none@none> | 2009-09-19 12:13:08 -0700 |
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committer | maximius <none@none> | 2009-09-19 12:13:08 -0700 |
commit | 0cf75ef9eaca43ebc9b7f8cde09428829989cf36 (patch) | |
tree | 24f56d1358b46ca0ad5dc513e3b1a3cdcd90bfb0 /src/game/WaypointMovementGenerator.h | |
parent | 15d85229fae45405557aa6b706681dabaf854ed5 (diff) |
*Wintergrasp: Prevent defenders team to click the relic. Patch by Spp.
*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro.
*Judgement of Light PPM based, not 100%. By Drevi.
*Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo.
*Correct Wintergrasp Tenacity formulas, by Gyullo.
*A Spirit Guide Escort Quest, code from SD2, patch by manuel.
*TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.h')
-rw-r--r-- | src/game/WaypointMovementGenerator.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h index 9c93486a675..9804c150d63 100644 --- a/src/game/WaypointMovementGenerator.h +++ b/src/game/WaypointMovementGenerator.h @@ -50,7 +50,7 @@ class TRINITY_DLL_SPEC PathMovementBase bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); } - void SetWaypointPathId(T &); + void LoadPath(T &); void ReloadPath(T &); uint32 GetCurrentNode() const { return i_currentNode; } @@ -104,7 +104,7 @@ public PathMovementBase<Player> bool Update(Player &, const uint32 &); MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; } - void SetWaypointPathId(Player &); + void LoadPath(Player &); void ReloadPath(Player &) { /* don't reload flight path */ } Path& GetPath() { return i_path; } |