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authormegamage <none@none>2009-01-20 19:59:43 -0600
committermegamage <none@none>2009-01-20 19:59:43 -0600
commit68c0bcd06980cbc5babc842d990d1b8eb564e388 (patch)
tree0dbed1b4453a0361cecd2608325107902696ab22 /src/game/WaypointMovementGenerator.h
parent1bbd8968615e4b89fe4549bd1cccd089f6ad38f0 (diff)
*Update to Mangos 7125.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.h')
-rw-r--r--src/game/WaypointMovementGenerator.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h
index e9c806a4f7d..21163ded11c 100644
--- a/src/game/WaypointMovementGenerator.h
+++ b/src/game/WaypointMovementGenerator.h
@@ -48,7 +48,7 @@ class TRINITY_DLL_SPEC PathMovementBase
PathMovementBase() : i_currentNode(0) {}
virtual ~PathMovementBase() {};
- inline bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); }
+ bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); }
void LoadPath(T &);
void ReloadPath(T &);
@@ -109,7 +109,7 @@ public PathMovementBase<Player>
Path& GetPath() { return i_path; }
uint32 GetPathAtMapEnd() const;
- inline bool HasArrived() const { return (i_currentNode >= i_path.Size()); }
+ bool HasArrived() const { return (i_currentNode >= i_path.Size()); }
void SetCurrentNodeAfterTeleport();
void SkipCurrentNode() { ++i_currentNode; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }