diff options
author | megamage <none@none> | 2009-01-20 19:59:43 -0600 |
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committer | megamage <none@none> | 2009-01-20 19:59:43 -0600 |
commit | 68c0bcd06980cbc5babc842d990d1b8eb564e388 (patch) | |
tree | 0dbed1b4453a0361cecd2608325107902696ab22 /src/game/WaypointMovementGenerator.h | |
parent | 1bbd8968615e4b89fe4549bd1cccd089f6ad38f0 (diff) |
*Update to Mangos 7125.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.h')
-rw-r--r-- | src/game/WaypointMovementGenerator.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h index e9c806a4f7d..21163ded11c 100644 --- a/src/game/WaypointMovementGenerator.h +++ b/src/game/WaypointMovementGenerator.h @@ -48,7 +48,7 @@ class TRINITY_DLL_SPEC PathMovementBase PathMovementBase() : i_currentNode(0) {} virtual ~PathMovementBase() {}; - inline bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); } + bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); } void LoadPath(T &); void ReloadPath(T &); @@ -109,7 +109,7 @@ public PathMovementBase<Player> Path& GetPath() { return i_path; } uint32 GetPathAtMapEnd() const; - inline bool HasArrived() const { return (i_currentNode >= i_path.Size()); } + bool HasArrived() const { return (i_currentNode >= i_path.Size()); } void SetCurrentNodeAfterTeleport(); void SkipCurrentNode() { ++i_currentNode; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } |