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authormegamage <none@none>2008-12-26 15:46:10 -0600
committermegamage <none@none>2008-12-26 15:46:10 -0600
commitc58a199db80fd3d24075582d239f782416c78de1 (patch)
tree48ed3d0a35b612e51f398c1ae02a6af06e706708 /src/game/WaypointMovementGenerator.h
parentf6b2eb4e5b0aea5e29c7220d97c420d5abeca1b8 (diff)
*Try to fix the bug about crash caused by waypoint.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.h')
-rw-r--r--src/game/WaypointMovementGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h
index 5e01984d42c..99d111063de 100644
--- a/src/game/WaypointMovementGenerator.h
+++ b/src/game/WaypointMovementGenerator.h
@@ -81,7 +81,7 @@ class TRINITY_DLL_SPEC WaypointMovementGenerator
private:
WaypointData node;
- uint32 i_currentNode, path_id;
+ uint32 path_id;
TimeTrackerSmall i_nextMoveTime;
WaypointPath *waypoints;
bool repeating, StopedByPlayer;