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authormegamage <none@none>2009-03-02 16:53:50 -0600
committermegamage <none@none>2009-03-02 16:53:50 -0600
commitb1677c901d8d45e60947e30ff98d7ac5d01bd685 (patch)
tree8fb93b82b46007f092525e0551a5fb9adce66d36 /src/game/Weather.cpp
parent61b999fd3a70eff6ccf3d460534c21ba3a3f9408 (diff)
[7362] Use IN_MILISECONDS where appropriate, other cleanups. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Weather.cpp')
-rw-r--r--src/game/Weather.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp
index 2c41fa886be..add72da5cc8 100644
--- a/src/game/Weather.cpp
+++ b/src/game/Weather.cpp
@@ -38,7 +38,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (1000*MINUTE)) );
+ sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)) );
}
/// Launch a weather update