diff options
author | megamage <none@none> | 2009-03-02 16:53:50 -0600 |
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committer | megamage <none@none> | 2009-03-02 16:53:50 -0600 |
commit | b1677c901d8d45e60947e30ff98d7ac5d01bd685 (patch) | |
tree | 8fb93b82b46007f092525e0551a5fb9adce66d36 /src/game/Weather.cpp | |
parent | 61b999fd3a70eff6ccf3d460534c21ba3a3f9408 (diff) |
[7362] Use IN_MILISECONDS where appropriate, other cleanups. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Weather.cpp')
-rw-r--r-- | src/game/Weather.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp index 2c41fa886be..add72da5cc8 100644 --- a/src/game/Weather.cpp +++ b/src/game/Weather.cpp @@ -38,7 +38,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone m_type = WEATHER_TYPE_FINE; m_grade = 0; - sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (1000*MINUTE)) ); + sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)) ); } /// Launch a weather update |