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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Weather.h
[svn] * Proper SVN structureinit
--HG-- branch : trunk
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diff --git a/src/game/Weather.h b/src/game/Weather.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup world
+/// @{
+/// \file
+
+#ifndef __WEATHER_H
+#define __WEATHER_H
+
+#include "Common.h"
+#include "SharedDefines.h"
+#include "Timer.h"
+
+class Player;
+
+enum WeatherState
+{
+ WEATHER_STATE_FINE = 0,
+ WEATHER_STATE_LIGHT_RAIN = 3,
+ WEATHER_STATE_MEDIUM_RAIN = 4,
+ WEATHER_STATE_HEAVY_RAIN = 5,
+ WEATHER_STATE_LIGHT_SNOW = 6,
+ WEATHER_STATE_MEDIUM_SNOW = 7,
+ WEATHER_STATE_HEAVY_SNOW = 8,
+ WEATHER_STATE_LIGHT_SANDSTORM = 22,
+ WEATHER_STATE_MEDIUM_SANDSTORM = 41,
+ WEATHER_STATE_HEAVY_SANDSTORM = 42,
+ WEATHER_STATE_THUNDERS = 86,
+ WEATHER_STATE_BLACKRAIN = 90
+};
+
+struct WeatherZoneChances;
+
+/// Weather for one zone
+class Weather
+{
+ public:
+ Weather(uint32 zone, WeatherZoneChances const* weatherChances);
+ ~Weather() { };
+ bool ReGenerate();
+ bool UpdateWeather();
+ void SendWeatherUpdateToPlayer(Player *player);
+ static void SendFineWeatherUpdateToPlayer(Player *player);
+ void SetWeather(WeatherType type, float grade);
+ /// For which zone is this weather?
+ uint32 GetZone() { return m_zone; };
+ bool Update(time_t diff);
+ private:
+ WeatherState GetWeatherState() const;
+ uint32 m_zone;
+ WeatherType m_type;
+ float m_grade;
+ IntervalTimer m_timer;
+ WeatherZoneChances const* m_weatherChances;
+};
+#endif