diff options
| author | maximius <none@none> | 2009-08-30 21:10:31 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-08-30 21:10:31 -0700 |
| commit | 054aa05201e6a31a0f425857c04970b0faca199b (patch) | |
| tree | 95ccb718df404c21609ee5b347610e835c803c01 /src/game/World.cpp | |
| parent | 31b5979fb6e0d6129c82bb03ce3b0c8b16113c66 (diff) | |
*Should fix some things with Rate.MoveSpeed, thanks megamage
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 00f7cc87c15..0aa2551e5c4 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -524,6 +524,7 @@ void World::LoadConfigSettings(bool reload) sLog.outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]); rate_values[RATE_MOVESPEED] = 1.0f; } + for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i) baseMoveSpeed[i] *= rate_values[RATE_MOVESPEED]; rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f); rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f); |
