aboutsummaryrefslogtreecommitdiff
path: root/src/game/World.cpp
diff options
context:
space:
mode:
authormaximius <none@none>2009-08-30 21:10:31 -0700
committermaximius <none@none>2009-08-30 21:10:31 -0700
commit054aa05201e6a31a0f425857c04970b0faca199b (patch)
tree95ccb718df404c21609ee5b347610e835c803c01 /src/game/World.cpp
parent31b5979fb6e0d6129c82bb03ce3b0c8b16113c66 (diff)
*Should fix some things with Rate.MoveSpeed, thanks megamage
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 00f7cc87c15..0aa2551e5c4 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -524,6 +524,7 @@ void World::LoadConfigSettings(bool reload)
sLog.outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]);
rate_values[RATE_MOVESPEED] = 1.0f;
}
+ for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i) baseMoveSpeed[i] *= rate_values[RATE_MOVESPEED];
rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);