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authormegamage <none@none>2009-07-31 10:48:34 +0800
committermegamage <none@none>2009-07-31 10:48:34 +0800
commit0a2af88cb455bad8166140e544c829c405055628 (patch)
treeec7d52e69ac76b332716438acab124c3b6a8c60a /src/game/World.cpp
parentb1bd5e7905beea21dab662e15833e5debc7ad05e (diff)
[8252] Move DB scripting code from global World to Map. Author: Ambal
This one more step to pre-map events proccesing and parallel in future. [8256] Restore DB script loading broken after [8252]. Author: VladimirMangos Also propetly decrease scheduled DB script actions at map unloading. Some code style restore. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp843
1 files changed, 1 insertions, 842 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index db59f101389..932eb555f20 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -63,7 +63,6 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "InstanceSaveMgr.h"
-#include "WaypointManager.h"
#include "Util.h"
#include "Language.h"
#include "CreatureGroups.h"
@@ -83,14 +82,6 @@ float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
float World::m_VisibleUnitGreyDistance = 0;
float World::m_VisibleObjectGreyDistance = 0;
-struct ScriptAction
-{
- uint64 sourceGUID;
- uint64 targetGUID;
- uint64 ownerGUID; // owner of source if source is item
- ScriptInfo const* script; // pointer to static script data
-};
-
/// World constructor
World::World()
{
@@ -106,6 +97,7 @@ World::World()
m_MaxPlayerCount = 0;
m_resultQueue = NULL;
m_NextDailyQuestReset = 0;
+ m_scheduledScripts = 0;
m_defaultDbcLocale = LOCALE_enUS;
m_availableDbcLocaleMask = 0;
@@ -1796,14 +1788,6 @@ void World::Update(uint32 diff)
MapManager::Instance().DoDelayedMovesAndRemoves();
}*/
- ///- Process necessary scripts
- if (!m_scriptSchedule.empty())
- {
- RecordTimeDiff(NULL);
- ScriptsProcess();
- RecordTimeDiff("UpdateScriptsProcess");
- }
-
sBattleGroundMgr.Update(diff);
RecordTimeDiff("UpdateBattleGroundMgr");
@@ -1848,831 +1832,6 @@ void World::ForceGameEventUpdate()
m_timers[WUPDATE_EVENTS].Reset();
}
-/// Put scripts in the execution queue
-void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target, bool start)
-{
- ///- Find the script map
- ScriptMapMap::const_iterator s = scripts.find(id);
- if (s == scripts.end())
- return;
-
- // prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
- uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
-
- ///- Schedule script execution for all scripts in the script map
- ScriptMap const *s2 = &(s->second);
- bool immedScript = false;
- for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
- {
- ScriptAction sa;
- sa.sourceGUID = sourceGUID;
- sa.targetGUID = targetGUID;
- sa.ownerGUID = ownerGUID;
-
- sa.script = &iter->second;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa));
- if (iter->first == 0)
- immedScript = true;
- }
- ///- If one of the effects should be immediate, launch the script execution
- if (start && immedScript)
- ScriptsProcess();
-}
-
-void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
-{
- // NOTE: script record _must_ exist until command executed
-
- // prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
- uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
-
- ScriptAction sa;
- sa.sourceGUID = sourceGUID;
- sa.targetGUID = targetGUID;
- sa.ownerGUID = ownerGUID;
-
- sa.script = &script;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa));
-
- ///- If effects should be immediate, launch the script execution
- if(delay == 0)
- ScriptsProcess();
-}
-
-/// Process queued scripts
-void World::ScriptsProcess()
-{
- if (m_scriptSchedule.empty())
- return;
-
- ///- Process overdue queued scripts
- std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
- // ok as multimap is a *sorted* associative container
- while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
- {
- ScriptAction const& step = iter->second;
-
- Object* source = NULL;
-
- if(step.sourceGUID)
- {
- switch(GUID_HIPART(step.sourceGUID))
- {
- case HIGHGUID_ITEM:
- // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
- {
- Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
- if(player)
- source = player->GetItemByGuid(step.sourceGUID);
- break;
- }
- case HIGHGUID_UNIT:
- source = HashMapHolder<Creature>::Find(step.sourceGUID);
- break;
- case HIGHGUID_PET:
- source = HashMapHolder<Pet>::Find(step.sourceGUID);
- break;
- case HIGHGUID_VEHICLE:
- source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
- break;
- case HIGHGUID_PLAYER:
- source = HashMapHolder<Player>::Find(step.sourceGUID);
- break;
- case HIGHGUID_GAMEOBJECT:
- source = HashMapHolder<GameObject>::Find(step.sourceGUID);
- break;
- case HIGHGUID_CORPSE:
- source = HashMapHolder<Corpse>::Find(step.sourceGUID);
- break;
- case HIGHGUID_MO_TRANSPORT:
- for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
- {
- if((*iter)->GetGUID() == step.sourceGUID)
- {
- source = reinterpret_cast<Object*>(*iter);
- break;
- }
- }
- break;
- default:
- sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
- break;
- }
- }
-
- //if(source && !source->IsInWorld()) source = NULL;
-
- Object* target = NULL;
-
- if(step.targetGUID)
- {
- switch(GUID_HIPART(step.targetGUID))
- {
- case HIGHGUID_UNIT:
- target = HashMapHolder<Creature>::Find(step.targetGUID);
- break;
- case HIGHGUID_PET:
- target = HashMapHolder<Pet>::Find(step.targetGUID);
- break;
- case HIGHGUID_VEHICLE:
- target = HashMapHolder<Vehicle>::Find(step.targetGUID);
- break;
- case HIGHGUID_PLAYER: // empty GUID case also
- target = HashMapHolder<Player>::Find(step.targetGUID);
- break;
- case HIGHGUID_GAMEOBJECT:
- target = HashMapHolder<GameObject>::Find(step.targetGUID);
- break;
- case HIGHGUID_CORPSE:
- target = HashMapHolder<Corpse>::Find(step.targetGUID);
- break;
- default:
- sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
- break;
- }
- }
-
- //if(target && !target->IsInWorld()) target = NULL;
-
- switch (step.script->command)
- {
- case SCRIPT_COMMAND_TALK:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
- break;
- }
-
- if(source->GetTypeId()!=TYPEID_UNIT)
- {
- sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
- if(step.script->datalong > 3)
- {
- sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong);
- break;
- }
-
- uint64 unit_target = target ? target->GetGUID() : 0;
-
- //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
- switch(step.script->datalong)
- {
- case 0: // Say
- ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
- break;
- case 1: // Whisper
- if(!unit_target)
- {
- sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
- break;
- }
- ((Creature *)source)->Whisper(step.script->dataint,unit_target);
- break;
- case 2: // Yell
- ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
- break;
- case 3: // Emote text
- ((Creature *)source)->TextEmote(step.script->dataint, unit_target);
- break;
- default:
- break; // must be already checked at load
- }
- break;
- }
-
- case SCRIPT_COMMAND_EMOTE:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
- break;
- }
-
- if(source->GetTypeId()!=TYPEID_UNIT)
- {
- sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- ((Creature *)source)->HandleEmoteCommand(step.script->datalong);
- break;
- case SCRIPT_COMMAND_FIELD_SET:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
- break;
- }
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
- step.script->datalong,source->GetValuesCount(),source->GetTypeId());
- break;
- }
-
- source->SetUInt32Value(step.script->datalong, step.script->datalong2);
- break;
- case SCRIPT_COMMAND_MOVE_TO:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
- break;
- }
-
- if(source->GetTypeId()!=TYPEID_UNIT)
- {
- sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
- ((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
- ((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
- break;
- case SCRIPT_COMMAND_FLAG_SET:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
- break;
- }
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
- step.script->datalong,source->GetValuesCount(),source->GetTypeId());
- break;
- }
-
- source->SetFlag(step.script->datalong, step.script->datalong2);
- break;
- case SCRIPT_COMMAND_FLAG_REMOVE:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
- break;
- }
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
- step.script->datalong,source->GetValuesCount(),source->GetTypeId());
- break;
- }
-
- source->RemoveFlag(step.script->datalong, step.script->datalong2);
- break;
-
- case SCRIPT_COMMAND_TELEPORT_TO:
- {
- // accept player in any one from target/source arg
- if (!target && !source)
- {
- sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
- break;
- }
-
- // must be only Player
- if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
- {
- sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
- break;
- }
-
- Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
-
- pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
- break;
- }
-
- case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
- {
- if(!step.script->datalong) // creature not specified
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
- break;
- }
-
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
- break;
- }
-
- WorldObject* summoner = dynamic_cast<WorldObject*>(source);
-
- if(!summoner)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- float x = step.script->x;
- float y = step.script->y;
- float z = step.script->z;
- float o = step.script->o;
-
- Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
- if (!pCreature)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
- break;
- }
-
- break;
- }
-
- case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
- {
- if(!step.script->datalong) // gameobject not specified
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
- break;
- }
-
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
- break;
- }
-
- WorldObject* summoner = dynamic_cast<WorldObject*>(source);
-
- if(!summoner)
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- GameObject *go = NULL;
- int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
-
- CellPair p(Trinity::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
- MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
-
- if ( !go )
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
- break;
- }
-
- if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
- go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
- go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
- go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
- break;
- }
-
- if( go->isSpawned() )
- break; //gameobject already spawned
-
- go->SetLootState(GO_READY);
- go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
-
- go->GetMap()->Add(go);
- break;
- }
- case SCRIPT_COMMAND_OPEN_DOOR:
- {
- if(!step.script->datalong) // door not specified
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
- break;
- }
-
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
- break;
- }
-
- if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- Unit* caster = (Unit*)source;
-
- GameObject *door = NULL;
- int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
-
- CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
- MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
-
- if (!door)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
- break;
- }
- if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
- break;
- }
-
- if (door->GetGoState() != GO_STATE_READY)
- break; //door already open
-
- door->UseDoorOrButton(time_to_close);
-
- if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
- ((GameObject*)target)->UseDoorOrButton(time_to_close);
- break;
- }
- case SCRIPT_COMMAND_CLOSE_DOOR:
- {
- if(!step.script->datalong) // guid for door not specified
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
- break;
- }
-
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
- break;
- }
-
- if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- Unit* caster = (Unit*)source;
-
- GameObject *door = NULL;
- int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
-
- CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
- MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
-
- if ( !door )
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
- break;
- }
- if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
- break;
- }
-
- if( door->GetGoState() == GO_STATE_READY )
- break; //door already closed
-
- door->UseDoorOrButton(time_to_open);
-
- if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
- ((GameObject*)target)->UseDoorOrButton(time_to_open);
-
- break;
- }
- case SCRIPT_COMMAND_QUEST_EXPLORED:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
- break;
- }
-
- if(!target)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
- break;
- }
-
- // when script called for item spell casting then target == (unit or GO) and source is player
- WorldObject* worldObject;
- Player* player;
-
- if(target->GetTypeId()==TYPEID_PLAYER)
- {
- if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- worldObject = (WorldObject*)source;
- player = (Player*)target;
- }
- else
- {
- if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
- break;
- }
-
- if(source->GetTypeId()!=TYPEID_PLAYER)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- worldObject = (WorldObject*)target;
- player = (Player*)source;
- }
-
- // quest id and flags checked at script loading
- if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
- (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
- player->AreaExploredOrEventHappens(step.script->datalong);
- else
- player->FailQuest(step.script->datalong);
-
- break;
- }
-
- case SCRIPT_COMMAND_ACTIVATE_OBJECT:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
- break;
- }
-
- if(!source->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- if(!target)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
- break;
- }
-
- if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
- break;
- }
-
- Unit* caster = (Unit*)source;
-
- GameObject *go = (GameObject*)target;
-
- go->Use(caster);
- break;
- }
-
- case SCRIPT_COMMAND_REMOVE_AURA:
- {
- Object* cmdTarget = step.script->datalong2 ? source : target;
-
- if(!cmdTarget)
- {
- sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
- break;
- }
-
- if(!cmdTarget->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
- break;
- }
-
- ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
- break;
- }
-
- case SCRIPT_COMMAND_CAST_SPELL:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
- break;
- }
-
- Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
-
- if(!cmdTarget)
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target");
- break;
- }
-
- if(!cmdTarget->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
- break;
- }
-
- Unit* spellTarget = (Unit*)cmdTarget;
-
- Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
-
- if(!cmdSource)
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source");
- break;
- }
-
- if(!cmdSource->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
- break;
- }
-
- Unit* spellSource = (Unit*)cmdSource;
-
- //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
- spellSource->CastSpell(spellTarget,step.script->datalong,false);
-
- break;
- }
-
- case SCRIPT_COMMAND_LOAD_PATH:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_START_MOVE is tried to apply to NON-existing unit.");
- break;
- }
-
- if(!source->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_START_MOVE source mover isn't unit (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- if(!WaypointMgr.GetPath(step.script->datalong))
- {
- sLog.outError("SCRIPT_COMMAND_START_MOVE source mover has an invallid path, skipping.", step.script->datalong2);
- break;
- }
-
- dynamic_cast<Unit*>(source)->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
- break;
- }
-
- case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
- {
- if(!step.script->datalong || !step.script->datalong2)
- {
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT calls invallid db_script_id or lowguid not present: skipping.");
- break;
- }
- //our target
- Creature* target = NULL;
-
- if(source) //using grid searcher
- {
- CellPair p(Trinity::ComputeCellPair(((Unit*)source)->GetPositionX(), ((Unit*)source)->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- //sLog.outDebug("Attempting to find Creature: Db GUID: %i", step.script->datalong);
- Trinity::CreatureWithDbGUIDCheck target_check(((Unit*)source), step.script->datalong);
- Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(((Unit*)source), target, target_check);
-
- TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, unit_checker, *(((Unit*)source)->GetMap()));
- }
- else //check hashmap holders
- {
- if(CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
- target = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), target);
- }
- //sLog.outDebug("attempting to pass target...");
- if(!target)
- break;
- //sLog.outDebug("target passed");
- //Lets choose our ScriptMap map
- ScriptMapMap *datamap = NULL;
- switch(step.script->dataint)
- {
- case 1://QUEST END SCRIPTMAP
- datamap = &sQuestEndScripts;
- break;
- case 2://QUEST START SCRIPTMAP
- datamap = &sQuestStartScripts;
- break;
- case 3://SPELLS SCRIPTMAP
- datamap = &sSpellScripts;
- break;
- case 4://GAMEOBJECTS SCRIPTMAP
- datamap = &sGameObjectScripts;
- break;
- case 5://EVENTS SCRIPTMAP
- datamap = &sEventScripts;
- break;
- case 6://WAYPOINTS SCRIPTMAP
- datamap = &sWaypointScripts;
- break;
- default:
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT ERROR: no scriptmap present... ignoring");
- break;
- }
- //if no scriptmap present...
- if(!datamap)
- break;
-
- uint32 script_id = step.script->datalong2;
- //insert script into schedule but do not start it
- ScriptsStart(*datamap, script_id, target, NULL, false);
- break;
- }
-
- case SCRIPT_COMMAND_KILL:
- {
- if(!source || ((Creature*)source)->isDead())
- break;
-
- ((Creature*)source)->DealDamage(((Creature*)source), ((Creature*)source)->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
-
- switch(step.script->dataint)
- {
- case 0: break; //return false not remove corpse
- case 1: ((Creature*)source)->RemoveCorpse(); break;
- }
- break;
- }
-
- case SCRIPT_COMMAND_PLAY_SOUND:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
- break;
- }
-
- WorldObject* pSource = dynamic_cast<WorldObject*>(source);
- if(!pSource)
- {
- sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- // bitmask: 0/1=anyone/target, 0/2=with distance dependent
- Player* pTarget = NULL;
- if(step.script->datalong2 & 1)
- {
- if(!target)
- {
- sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
- break;
- }
-
- if(target->GetTypeId()!=TYPEID_PLAYER)
- {
- sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
- break;
- }
-
- pTarget = (Player*)target;
- }
-
- // bitmask: 0/1=anyone/target, 0/2=with distance dependent
- if(step.script->datalong2 & 2)
- pSource->PlayDistanceSound(step.script->datalong,pTarget);
- else
- pSource->PlayDirectSound(step.script->datalong,pTarget);
- break;
- }
- default:
- sLog.outError("Unknown script command %u called.",step.script->command);
- break;
- }
-
- m_scriptSchedule.erase(iter);
-
- iter = m_scriptSchedule.begin();
- }
- return;
-}
-
/// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
{