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authorRat <none@none>2010-06-04 23:24:48 +0200
committerRat <none@none>2010-06-04 23:24:48 +0200
commit1426c2970f42a2d065198806f750bf5dd28d580b (patch)
treee3247fb0f1770ab214e412e0f2d6edc5b91ec8f4 /src/game/World.cpp
parent5ca00bc14d38c5ad49f0ab4500af52e645133826 (diff)
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
implemented Condition System all systems should work like before after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this this revesion is not threated as stable! --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 04f0c46a7d5..1629aa61af9 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -70,6 +70,7 @@
#include "ScriptMgr.h"
#include "AddonMgr.h"
#include "LFGMgr.h"
+#include "ConditionMgr.h"
INSTANTIATE_SINGLETON_1(World);
@@ -1380,12 +1381,6 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Creature templates...");
objmgr.LoadCreatureTemplates();
- sLog.outString("Loading SpellsScriptTarget...");
- spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
-
- sLog.outString("Loading ItemRequiredTarget...");
- objmgr.LoadItemRequiredTarget();
-
sLog.outString("Loading Creature Reputation OnKill Data...");
objmgr.LoadReputationOnKill();
@@ -1578,6 +1573,9 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Creature Formations...");
formation_mgr.LoadCreatureFormations();
+ sLog.outString("Loading Conditions...");
+ sConditionMgr.LoadConditions();
+
sLog.outString("Loading GM tickets...");
objmgr.LoadGMTickets();