diff options
| author | Rat <none@none> | 2010-06-04 23:24:48 +0200 |
|---|---|---|
| committer | Rat <none@none> | 2010-06-04 23:24:48 +0200 |
| commit | 1426c2970f42a2d065198806f750bf5dd28d580b (patch) | |
| tree | e3247fb0f1770ab214e412e0f2d6edc5b91ec8f4 /src/game/World.cpp | |
| parent | 5ca00bc14d38c5ad49f0ab4500af52e645133826 (diff) | |
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
implemented Condition System
all systems should work like before
after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this
this revesion is not threated as stable!
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 04f0c46a7d5..1629aa61af9 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -70,6 +70,7 @@ #include "ScriptMgr.h" #include "AddonMgr.h" #include "LFGMgr.h" +#include "ConditionMgr.h" INSTANTIATE_SINGLETON_1(World); @@ -1380,12 +1381,6 @@ void World::SetInitialWorldSettings() sLog.outString("Loading Creature templates..."); objmgr.LoadCreatureTemplates(); - sLog.outString("Loading SpellsScriptTarget..."); - spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo - - sLog.outString("Loading ItemRequiredTarget..."); - objmgr.LoadItemRequiredTarget(); - sLog.outString("Loading Creature Reputation OnKill Data..."); objmgr.LoadReputationOnKill(); @@ -1578,6 +1573,9 @@ void World::SetInitialWorldSettings() sLog.outString("Loading Creature Formations..."); formation_mgr.LoadCreatureFormations(); + sLog.outString("Loading Conditions..."); + sConditionMgr.LoadConditions(); + sLog.outString("Loading GM tickets..."); objmgr.LoadGMTickets(); |
