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authorclick <none@none>2010-05-29 18:42:19 +0200
committerclick <none@none>2010-05-29 18:42:19 +0200
commit1758940ce2bd29bc41617649fcfe48a9e372c288 (patch)
tree80a3cf67c4543e5ef5ad181bf4cf159ad91b73b3 /src/game/World.cpp
parentea3760066b62a60d0f570b3a86d141fdc656fed2 (diff)
Fix: use stored randombg resettime for calculating when to do the next daily reset of random battlegrounds
Thanks to HP for pointing this out. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 9b2c61b6b7d..e3943b7dd05 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -2582,7 +2582,7 @@ void World::InitRandomBGResetTime()
nextDayResetTime += DAY;
// normalize reset time
- m_NextRandomBGReset = m_NextRandomBGReset < curTime ? nextDayResetTime - DAY : nextDayResetTime;
+ m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - DAY : nextDayResetTime;
if (!bgtime)
sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));