aboutsummaryrefslogtreecommitdiff
path: root/src/game/World.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2008-12-24 11:18:01 -0600
committermegamage <none@none>2008-12-24 11:18:01 -0600
commit184b82abccfff95b18bed81ded1b5a7e98d2dbd3 (patch)
tree4329c771076612bc55e52febfb5f323a2f21007e /src/game/World.cpp
parent3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (diff)
Backed out changeset: ad4f100c0a9d
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp89
1 files changed, 22 insertions, 67 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index a6821c0eaeb..5b36e3d4d9c 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -232,7 +232,7 @@ World::AddSession_ (WorldSession* s)
uint32 Sessions = GetActiveAndQueuedSessionCount ();
uint32 pLimit = GetPlayerAmountLimit ();
- uint32 QueueSize = GetQueueSize (); //number of players in the queue
+ uint32 QueueSize = GetQueueSize (); //number of players in the queue
//so we don't count the user trying to
//login as a session and queue the socket that we are using
@@ -249,10 +249,10 @@ World::AddSession_ (WorldSession* s)
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_OK);
- packet << uint32 (0); // BillingTimeRemaining
- packet << uint8 (0); // BillingPlanFlags
- packet << uint32 (0); // BillingTimeRested
- packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
+ packet << uint32 (0); // unknown random value...
+ packet << uint8 (0);
+ packet << uint32 (0);
+ packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
s->SendPacket (&packet);
UpdateMaxSessionCounters ();
@@ -260,7 +260,7 @@ World::AddSession_ (WorldSession* s)
// Updates the population
if (pLimit > 0)
{
- float popu = GetActiveSessionCount (); //updated number of users on the server
+ float popu = GetActiveSessionCount (); //updated number of users on the server
popu /= pLimit;
popu *= 2;
loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
@@ -287,10 +287,10 @@ void World::AddQueuedPlayer(WorldSession* sess)
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_WAIT_QUEUE);
- packet << uint32 (0); // BillingTimeRemaining
- packet << uint8 (0); // BillingPlanFlags
- packet << uint32 (0); // BillingTimeRested
- packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
+ packet << uint32 (0); // unknown random value...
+ packet << uint8 (0);
+ packet << uint32 (0);
+ packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
packet << uint32(GetQueuePos (sess));
sess->SendPacket (&packet);
@@ -408,30 +408,24 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
if(rate_values[RATE_HEALTH] < 0)
{
- sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
+ sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
rate_values[RATE_HEALTH] = 1;
}
rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
if(rate_values[RATE_POWER_MANA] < 0)
{
- sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
+ sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
rate_values[RATE_POWER_MANA] = 1;
}
rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
{
- sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
+ sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
rate_values[RATE_POWER_RAGE_LOSS] = 1;
}
- rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
- rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
- if(rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
- {
- sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
- rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
- }
rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
+ rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f);
rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
@@ -623,15 +617,6 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
}
- m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
- if(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
- {
- sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
- m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
- }
-
- m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
-
m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
{
@@ -666,20 +651,6 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
}
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
- if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
- {
- sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
- }
- else if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
- {
- sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
- }
-
m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
if(m_configs[CONFIG_START_PLAYER_MONEY] < 0)
{
@@ -752,17 +723,17 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
{
- sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
+ sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]);
m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
}
- m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
- m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
- m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
- m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
+ m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2);
+ m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets",2);
+ m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2);
+ m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2);
- m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList", false);
- m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList", false);
+ m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false);
+ m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false);
m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
@@ -803,7 +774,6 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
- m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
@@ -1089,18 +1059,12 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading InstanceTemplate" );
objmgr.LoadInstanceTemplate();
- sLog.outString( "Loading AchievementCriteriaList..." );
- objmgr.LoadAchievementCriteriaList();
-
- sLog.outString( "Loading completed achievements..." );
- objmgr.LoadCompletedAchievements();
-
sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
spellmgr.LoadSkillLineAbilityMap();
///- Clean up and pack instances
sLog.outString( "Cleaning up instances..." );
- sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
+ sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
sLog.outString( "Packing instances..." );
sInstanceSaveManager.PackInstances();
@@ -1226,9 +1190,6 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading spell pet auras..." );
spellmgr.LoadSpellPetAuras();
- sLog.outString( "Loading pet levelup spells..." );
- spellmgr.LoadPetLevelupSpellMap();
-
sLog.outString( "Loading spell extra attributes...(TODO)" );
spellmgr.LoadSpellCustomAttr();
@@ -1708,9 +1669,6 @@ void World::ScriptsProcess()
case HIGHGUID_PET:
source = HashMapHolder<Pet>::Find(step.sourceGUID);
break;
- case HIGHGUID_VEHICLE:
- source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
- break;
case HIGHGUID_PLAYER:
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
@@ -1740,9 +1698,6 @@ void World::ScriptsProcess()
case HIGHGUID_PET:
target = HashMapHolder<Pet>::Find(step.targetGUID);
break;
- case HIGHGUID_VEHICLE:
- target = HashMapHolder<Vehicle>::Find(step.targetGUID);
- break;
case HIGHGUID_PLAYER: // empty GUID case also
target = HashMapHolder<Player>::Find(step.targetGUID);
break;