diff options
author | megamage <none@none> | 2009-05-30 14:48:13 -0500 |
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committer | megamage <none@none> | 2009-05-30 14:48:13 -0500 |
commit | 1a857d382ae7bb08d331ee830220343304879b9f (patch) | |
tree | 4ee9777d9a63e9c6204bd9dff8d7f94a8b3cbf65 /src/game/World.cpp | |
parent | b3efef3cfe5f35e98f14df680498b466ab58798b (diff) |
*Start game event system before init bg and opvp in case that bg and opvp needs to start some game events.
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r-- | src/game/World.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 1c3200f8351..563ee500d5f 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1521,6 +1521,10 @@ void World::SetInitialWorldSettings() sLog.outString( "Starting Map System" ); MapManager::Instance().Initialize(); + sLog.outString("Starting Game Event system..." ); + uint32 nextGameEvent = gameeventmgr.Initialize(); + m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event + ///- Initialize Battlegrounds sLog.outString( "Starting BattleGround System" ); sBattleGroundMgr.CreateInitialBattleGrounds(); @@ -1546,10 +1550,6 @@ void World::SetInitialWorldSettings() sLog.outString("Starting objects Pooling system..." ); poolhandler.Initialize(); - sLog.outString("Starting Game Event system..." ); - uint32 nextGameEvent = gameeventmgr.Initialize(); - m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event - sLog.outString("Initialize AuctionHouseBot..."); AuctionHouseBotInit(); |