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authormegamage <none@none>2009-07-16 11:49:00 +0800
committermegamage <none@none>2009-07-16 11:49:00 +0800
commit208087ff6ee592150b1ed387bbc135566a02a359 (patch)
tree42b3b460ce2276259e2673bc8b254e0812af1fbb /src/game/World.cpp
parent762528c5dd7908de47f2c2a7dcc5e7c95eb79744 (diff)
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. *This patch may cause crash. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 8750c5417bb..8dbc68520fa 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -2218,7 +2218,7 @@ void World::ScriptsProcess()
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner));
+ cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
if ( !go )
{
@@ -2278,7 +2278,7 @@ void World::ScriptsProcess()
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
+ cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
if (!door)
{
@@ -2334,7 +2334,7 @@ void World::ScriptsProcess()
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
+ cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
if ( !door )
{