diff options
| author | megamage <none@none> | 2009-07-16 11:49:00 +0800 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-16 11:49:00 +0800 |
| commit | 208087ff6ee592150b1ed387bbc135566a02a359 (patch) | |
| tree | 42b3b460ce2276259e2673bc8b254e0812af1fbb /src/game/World.cpp | |
| parent | 762528c5dd7908de47f2c2a7dcc5e7c95eb79744 (diff) | |
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 8750c5417bb..8dbc68520fa 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -2218,7 +2218,7 @@ void World::ScriptsProcess() TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner)); + cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap()); if ( !go ) { @@ -2278,7 +2278,7 @@ void World::ScriptsProcess() TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); + cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); if (!door) { @@ -2334,7 +2334,7 @@ void World::ScriptsProcess() TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); + cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); if ( !door ) { |
