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authorn0n4m3 <none@none>2009-12-24 10:20:15 +0100
committern0n4m3 <none@none>2009-12-24 10:20:15 +0100
commit250a00cc1c91d2df2b6c4f72a2ad322b46fed783 (patch)
treeeab0216df4c91777747e866ed4525c9fbc7a037f /src/game/World.cpp
parentacdc4ca15b69c84197f867192328829904646a66 (diff)
Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index aa5222b707a..21b1372f1af 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -68,7 +68,6 @@
#include "CreatureGroups.h"
#include "Transports.h"
#include "ProgressBar.h"
-#include "TimeMgr.h"
INSTANTIATE_SINGLETON_1(World);
@@ -97,7 +96,7 @@ World::World()
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
- m_gameTime=sGameTime.GetGameTime();
+ m_gameTime=time(NULL);
m_startTime=m_gameTime;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
@@ -288,7 +287,7 @@ bool World::HasRecentlyDisconnected(WorldSession* session)
{
for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
{
- if (difftime(i->second, sGameTime.GetGameTime()) < tolerance)
+ if (difftime(i->second, time(NULL)) < tolerance)
{
if (i->first == session->GetAccountId())
return true;
@@ -1235,7 +1234,7 @@ void World::LoadConfigSettings(bool reload)
void World::SetInitialWorldSettings()
{
///- Initialize the random number generator
- srand((unsigned int)sGameTime.GetGameTime());
+ srand((unsigned int)time(NULL));
///- Initialize config settings
LoadConfigSettings();
@@ -1626,7 +1625,7 @@ void World::SetInitialWorldSettings()
///- Initialize game time and timers
sLog.outDebug("DEBUG:: Initialize game time and timers");
- m_gameTime=sGameTime.GetGameTime();
+ m_gameTime = time(NULL);
m_startTime=m_gameTime;
tm local;
@@ -1638,7 +1637,7 @@ void World::SetInitialWorldSettings()
local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime, revision) VALUES('%u', " UI64FMTD ", '%s', 0, '%s')",
- realmID, m_startTime, isoDate, _FULLVERSION);
+ realmID, uint64(m_startTime), isoDate, _FULLVERSION);
static uint32 abtimer = 0;
abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000);
@@ -1657,7 +1656,7 @@ void World::SetInitialWorldSettings()
//to set mailtimer to return mails every day between 4 and 5 am
//mailtimer is increased when updating auctions
//one second is 1000 -(tested on win system)
- mail_timer = ((((localtime(&sGameTime.GetGameTime())->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
+ mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
//1440
mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
@@ -1858,7 +1857,7 @@ void World::Update(uint32 diff)
_UpdateGameTime();
/// Handle daily quests reset time
- if (sGameTime.GetGameTime() > m_NextDailyQuestReset)
+ if (m_gameTime > m_NextDailyQuestReset)
{
ResetDailyQuests();
m_NextDailyQuestReset += DAY;
@@ -1915,7 +1914,7 @@ void World::Update(uint32 diff)
uint32 maxClientsNum = GetMaxActiveSessionCount();
m_timers[WUPDATE_UPTIME].Reset();
- loginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, m_startTime);
+ loginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime));
}
/// <li> Clean logs table
@@ -2282,9 +2281,9 @@ bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
void World::_UpdateGameTime()
{
///- update the time
- time_t thisTime = sGameTime.GetGameTime();
- uint32 elapsed = uint32(thisTime - sGameTime.GetGameTime());
- sGameTime.SetGameTime();
+ time_t thisTime = time(NULL);
+ uint32 elapsed = uint32(thisTime - m_gameTime);
+ m_gameTime = thisTime;
///- if there is a shutdown timer
if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
@@ -2413,7 +2412,7 @@ void World::UpdateSessions(uint32 diff)
if (!itr->second->Update(diff)) // As interval = 0
{
if (!RemoveQueuedPlayer(itr->second) && itr->second && getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
- m_disconnects[itr->second->GetAccountId()] = sGameTime.GetGameTime();
+ m_disconnects[itr->second->GetAccountId()] = time(NULL);
delete itr->second;
m_sessions.erase(itr);
}
@@ -2524,7 +2523,7 @@ void World::InitDailyQuestResetTime()
// client built-in time for reset is 6:00 AM
// FIX ME: client not show day start time
- time_t curTime = sGameTime.GetGameTime();
+ time_t curTime = time(NULL);
tm localTm = *localtime(&curTime);
localTm.tm_hour = 6;
localTm.tm_min = 0;