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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/World.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 79427a207c6..52868f618ac 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1416,7 +1416,7 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Quests...");
objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
- sLog.outString( "Loading Quest POI" );
+ sLog.outString("Loading Quest POI");
objmgr.LoadQuestPOI();
sLog.outString("Loading Quests Relations...");
@@ -1479,7 +1479,7 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Player Corpses...");
objmgr.LoadCorpses();
- sLog.outString( "Loading Player level dependent mail rewards..." );
+ sLog.outString("Loading Player level dependent mail rewards...");
objmgr.LoadMailLevelRewards();
sLog.outString("Loading Disabled Spells...");
@@ -2618,7 +2618,7 @@ void World::LoadWorldStates()
while (result->NextRow());
sLog.outString();
- sLog.outString( ">> Loaded %u world states.", counter);
+ sLog.outString(">> Loaded %u world states.", counter);
}
// Setting a worldstate will save it to DB