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authorBrian <runningnak3d@gmail.com>2009-12-20 20:23:18 -0700
committerBrian <runningnak3d@gmail.com>2009-12-20 20:23:18 -0700
commit5300226feebec5bab585819f7cdce214ec14dce9 (patch)
treed6e55869d4cc010033b5c1e9120b458448505a87 /src/game/World.cpp
parentc4ac6323b0bb4eb9f4f1729ce2a63ab1a8ebd523 (diff)
* Added support for using a lookup table for creature mana / health
* As long as creature level, class, and the proper expansion they are from are * set in creature_template, you will have 100% accurate health and mana. * Research and base stats table done by Malcrom -- THANK YOU! * Original patch by Kudlaty -- THANK YOU! * Updated and enhanced by Machiavelli - THANK YOU! * Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU! * Final code updating for current rev by XTZGZoReX -- THANK YOU! --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index f00ed177a3b..21b1372f1af 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1375,6 +1375,9 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Points Of Interest Data...");
objmgr.LoadPointsOfInterest();
+ sLog.outString("Loading Creature Base Stats...");
+ objmgr.LoadCreatureClassLevelStats();
+
sLog.outString("Loading Creature Data...");
objmgr.LoadCreatures();