diff options
| author | Brian <runningnak3d@gmail.com> | 2009-12-20 20:23:18 -0700 |
|---|---|---|
| committer | Brian <runningnak3d@gmail.com> | 2009-12-20 20:23:18 -0700 |
| commit | 5300226feebec5bab585819f7cdce214ec14dce9 (patch) | |
| tree | d6e55869d4cc010033b5c1e9120b458448505a87 /src/game/World.cpp | |
| parent | c4ac6323b0bb4eb9f4f1729ce2a63ab1a8ebd523 (diff) | |
* Added support for using a lookup table for creature mana / health
* As long as creature level, class, and the proper expansion they are from are
* set in creature_template, you will have 100% accurate health and mana.
* Research and base stats table done by Malcrom -- THANK YOU!
* Original patch by Kudlaty -- THANK YOU!
* Updated and enhanced by Machiavelli - THANK YOU!
* Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU!
* Final code updating for current rev by XTZGZoReX -- THANK YOU!
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index f00ed177a3b..21b1372f1af 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1375,6 +1375,9 @@ void World::SetInitialWorldSettings() sLog.outString("Loading Points Of Interest Data..."); objmgr.LoadPointsOfInterest(); + sLog.outString("Loading Creature Base Stats..."); + objmgr.LoadCreatureClassLevelStats(); + sLog.outString("Loading Creature Data..."); objmgr.LoadCreatures(); |
