diff options
| author | megamage <none@none> | 2009-01-06 13:50:42 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-01-06 13:50:42 -0600 |
| commit | 5b2c61e95e3c46fbeaef53f4651c8198b68e4d3d (patch) | |
| tree | b2be63e5404d1b6ed35dde6e7ce11957c4cb85a6 /src/game/World.cpp | |
| parent | 8b876b08173f92062af449bccfb430b2b2f28bac (diff) | |
*Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos.
*for disable bones creating from corpse in world zones or in arena/bg.
*Note: in case apply insignia bones still created as required for looting.
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index bd265182f2f..3f1fc1773f1 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -904,6 +904,8 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11); m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true); m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true); + m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true); + m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true); m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60); |
