diff options
| author | KingPin <none@none> | 2008-11-05 09:22:56 -0600 |
|---|---|---|
| committer | KingPin <none@none> | 2008-11-05 09:22:56 -0600 |
| commit | 62ed044d08425bd09053bda18d56113bd9f9a2ce (patch) | |
| tree | 28ed72b77f24d88b47df4f1b3ec3f20582b2c18f /src/game/World.cpp | |
| parent | a1981ecc77c3da12cdec29c30a1a79a1011333f0 (diff) | |
[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.
** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 0eefc688789..d02aa8a1f6f 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -982,6 +982,7 @@ void World::SetInitialWorldSettings() objmgr.LoadQuestLocales(); objmgr.LoadNpcTextLocales(); objmgr.LoadPageTextLocales(); + objmgr.LoadNpcOptionLocales(); objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) sLog.outString( "Loading Page Texts..." ); @@ -1160,6 +1161,9 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Npc Text Id..." ); objmgr.LoadNpcTextId(); // must be after load Creature and NpcText + + sLog.outString( "Loading Npc Options..." ); + objmgr.LoadNpcOptions(); sLog.outString( "Loading vendors..." ); objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate @@ -2472,7 +2476,10 @@ void World::UpdateSessions( time_t diff ) ///- Delete kicked sessions at add new session for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) + { + RemoveQueuedPlayer (*itr); delete *itr; + } m_kicked_sessions.clear(); ///- Then send an update signal to remaining ones |
