aboutsummaryrefslogtreecommitdiff
path: root/src/game/World.cpp
diff options
context:
space:
mode:
authorKingPin <none@none>2008-11-05 09:22:56 -0600
committerKingPin <none@none>2008-11-05 09:22:56 -0600
commit62ed044d08425bd09053bda18d56113bd9f9a2ce (patch)
tree28ed72b77f24d88b47df4f1b3ec3f20582b2c18f /src/game/World.cpp
parenta1981ecc77c3da12cdec29c30a1a79a1011333f0 (diff)
[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 0eefc688789..d02aa8a1f6f 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -982,6 +982,7 @@ void World::SetInitialWorldSettings()
objmgr.LoadQuestLocales();
objmgr.LoadNpcTextLocales();
objmgr.LoadPageTextLocales();
+ objmgr.LoadNpcOptionLocales();
objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog.outString( "Loading Page Texts..." );
@@ -1160,6 +1161,9 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Npc Text Id..." );
objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
+
+ sLog.outString( "Loading Npc Options..." );
+ objmgr.LoadNpcOptions();
sLog.outString( "Loading vendors..." );
objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
@@ -2472,7 +2476,10 @@ void World::UpdateSessions( time_t diff )
///- Delete kicked sessions at add new session
for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
+ {
+ RemoveQueuedPlayer (*itr);
delete *itr;
+ }
m_kicked_sessions.clear();
///- Then send an update signal to remaining ones