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authormegamage <none@none>2009-02-12 17:09:15 -0600
committermegamage <none@none>2009-02-12 17:09:15 -0600
commit6aee5fcbe7473a3cbac12b7e8482a7b98bef8be3 (patch)
tree91ec91d5c19eba9c2fe0e84b1c9dc7047a3de80e /src/game/World.cpp
parent2d2f433b4de1c35b22aaf07854fc0ee11fcb350d (diff)
parentf385747164c3fb278c92ef46fbd6c3da6590bbf0 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp224
1 files changed, 112 insertions, 112 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 0ceb1aa7850..97938058d27 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -73,7 +73,7 @@ volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
-float World::m_MaxVisibleDistance = DEFAULT_VISIBILITY_DISTANCE;
+float World::m_MaxVisibleDistance = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
@@ -410,7 +410,7 @@ void World::LoadConfigSettings(bool reload)
SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
- ///- Get string for new logins (newly created characters)
+ ///- Get string for new logins (newly created characters)
SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", ""));
///- Send server info on login?
@@ -1359,10 +1359,10 @@ void World::SetInitialWorldSettings()
sLog.outString();
WaypointMgr.Load();
- sLog.outString( "Loading Creature Formations..." );
- formation_mgr.LoadCreatureFormations();
+ sLog.outString( "Loading Creature Formations..." );
+ formation_mgr.LoadCreatureFormations();
- sLog.outString( "Loading GM tickets...");
+ sLog.outString( "Loading GM tickets...");
ticketmgr.LoadGMTickets();
///- Handle outdated emails (delete/return)
@@ -1377,7 +1377,7 @@ void World::SetInitialWorldSettings()
objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
- objmgr.LoadWaypointScripts();
+ objmgr.LoadWaypointScripts();
sLog.outString( ">>> Scripts loaded" );
sLog.outString();
@@ -1441,8 +1441,8 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Transports..." );
MapManager::Instance().LoadTransports();
- sLog.outString( "Loading Transports Events..." );
- objmgr.LoadTransportEvents();
+ sLog.outString( "Loading Transports Events..." );
+ objmgr.LoadTransportEvents();
sLog.outString("Deleting expired bans..." );
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
@@ -1740,7 +1740,7 @@ void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source,
return;
// prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
+ uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
@@ -1826,22 +1826,22 @@ void World::ScriptsProcess()
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HIGHGUID_GAMEOBJECT:
- source = HashMapHolder<GameObject>::Find(step.sourceGUID);
+ source = HashMapHolder<GameObject>::Find(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
break;
- case HIGHGUID_MO_TRANSPORT:
- for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
- {
- if((*iter)->GetGUID() == step.sourceGUID)
- {
- source = reinterpret_cast<Object*>(*iter);
- break;
- }
- }
- break;
- default:
+ case HIGHGUID_MO_TRANSPORT:
+ for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
+ {
+ if((*iter)->GetGUID() == step.sourceGUID)
+ {
+ source = reinterpret_cast<Object*>(*iter);
+ break;
+ }
+ }
+ break;
+ default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
break;
}
@@ -2386,9 +2386,9 @@ void World::ScriptsProcess()
break;
}
- case SCRIPT_COMMAND_LOAD_PATH:
- {
- if(!source)
+ case SCRIPT_COMMAND_LOAD_PATH:
+ {
+ if(!source)
{
sLog.outError("SCRIPT_COMMAND_START_MOVE is tried to apply to NON-existing unit.");
break;
@@ -2400,98 +2400,98 @@ void World::ScriptsProcess()
break;
}
- if(!WaypointMgr.GetPath(step.script->datalong))
- {
+ if(!WaypointMgr.GetPath(step.script->datalong))
+ {
sLog.outError("SCRIPT_COMMAND_START_MOVE source mover has an invallid path, skipping.", step.script->datalong2);
break;
}
- dynamic_cast<Unit*>(source)->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
- break;
- }
-
- case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
- {
- if(!step.script->datalong || !step.script->datalong2)
- {
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT calls invallid db_script_id or lowguid not present: skipping.");
- break;
- }
- //our target
- Creature* target = NULL;
-
- if(source) //using grid searcher
- {
- CellPair p(Trinity::ComputeCellPair(((Unit*)source)->GetPositionX(), ((Unit*)source)->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- //sLog.outDebug("Attempting to find Creature: Db GUID: %i", step.script->datalong);
- Trinity::CreatureWithDbGUIDCheck target_check(((Unit*)source), step.script->datalong);
- Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(((Unit*)source), target, target_check);
-
- TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, unit_checker, *(((Unit*)source)->GetMap()));
- }
- else //check hashmap holders
- {
- if(CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
- target = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), target);
- }
- //sLog.outDebug("attempting to pass target...");
- if(!target)
- break;
- //sLog.outDebug("target passed");
- //Lets choose our ScriptMap map
- ScriptMapMap *datamap = NULL;
- switch(step.script->dataint)
- {
- case 1://QUEST END SCRIPTMAP
- datamap = &sQuestEndScripts;
- break;
- case 2://QUEST START SCRIPTMAP
- datamap = &sQuestStartScripts;
- break;
- case 3://SPELLS SCRIPTMAP
- datamap = &sSpellScripts;
- break;
- case 4://GAMEOBJECTS SCRIPTMAP
- datamap = &sGameObjectScripts;
- break;
- case 5://EVENTS SCRIPTMAP
- datamap = &sEventScripts;
- break;
- case 6://WAYPOINTS SCRIPTMAP
- datamap = &sWaypointScripts;
- break;
- default:
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT ERROR: no scriptmap present... ignoring");
- break;
- }
- //if no scriptmap present...
- if(!datamap)
- break;
-
- uint32 script_id = step.script->datalong2;
- //delete iter and return it to begin pos(next one)
- m_scriptSchedule.erase(iter);
- iter = m_scriptSchedule.begin();
-
- ScriptsStart(*datamap, script_id, target, NULL);
- return;
- }
-
- case SCRIPT_COMMAND_PLAYSOUND:
- {
- if(!source)
- break;
- //datalong sound_id, datalong2 onlyself
- ((WorldObject*)source)->SendPlaySound(step.script->datalong, step.script->datalong2);
- break;
- }
-
- default:
+ dynamic_cast<Unit*>(source)->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
+ break;
+ }
+
+ case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
+ {
+ if(!step.script->datalong || !step.script->datalong2)
+ {
+ sLog.outError("SCRIPT_COMMAND_CALLSCRIPT calls invallid db_script_id or lowguid not present: skipping.");
+ break;
+ }
+ //our target
+ Creature* target = NULL;
+
+ if(source) //using grid searcher
+ {
+ CellPair p(Trinity::ComputeCellPair(((Unit*)source)->GetPositionX(), ((Unit*)source)->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ //sLog.outDebug("Attempting to find Creature: Db GUID: %i", step.script->datalong);
+ Trinity::CreatureWithDbGUIDCheck target_check(((Unit*)source), step.script->datalong);
+ Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(((Unit*)source), target, target_check);
+
+ TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, unit_checker, *(((Unit*)source)->GetMap()));
+ }
+ else //check hashmap holders
+ {
+ if(CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
+ target = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), target);
+ }
+ //sLog.outDebug("attempting to pass target...");
+ if(!target)
+ break;
+ //sLog.outDebug("target passed");
+ //Lets choose our ScriptMap map
+ ScriptMapMap *datamap = NULL;
+ switch(step.script->dataint)
+ {
+ case 1://QUEST END SCRIPTMAP
+ datamap = &sQuestEndScripts;
+ break;
+ case 2://QUEST START SCRIPTMAP
+ datamap = &sQuestStartScripts;
+ break;
+ case 3://SPELLS SCRIPTMAP
+ datamap = &sSpellScripts;
+ break;
+ case 4://GAMEOBJECTS SCRIPTMAP
+ datamap = &sGameObjectScripts;
+ break;
+ case 5://EVENTS SCRIPTMAP
+ datamap = &sEventScripts;
+ break;
+ case 6://WAYPOINTS SCRIPTMAP
+ datamap = &sWaypointScripts;
+ break;
+ default:
+ sLog.outError("SCRIPT_COMMAND_CALLSCRIPT ERROR: no scriptmap present... ignoring");
+ break;
+ }
+ //if no scriptmap present...
+ if(!datamap)
+ break;
+
+ uint32 script_id = step.script->datalong2;
+ //delete iter and return it to begin pos(next one)
+ m_scriptSchedule.erase(iter);
+ iter = m_scriptSchedule.begin();
+
+ ScriptsStart(*datamap, script_id, target, NULL);
+ return;
+ }
+
+ case SCRIPT_COMMAND_PLAYSOUND:
+ {
+ if(!source)
+ break;
+ //datalong sound_id, datalong2 onlyself
+ ((WorldObject*)source)->SendPlaySound(step.script->datalong, step.script->datalong2);
+ break;
+ }
+
+ default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;
}