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authormegamage <none@none>2009-02-26 20:35:40 -0600
committermegamage <none@none>2009-02-26 20:35:40 -0600
commit85d5d94e71e4ad2b49889253da1c2b1679050541 (patch)
tree023c5bec611c75779ee5e4876c265febf749991f /src/game/World.cpp
parent0f9238ecb1f0706320d71fd658aa6029a49fa6a9 (diff)
[7333] Refactoring DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code. Author: VladimirMangos
* Move common code in appropriate functions. * Correct select speed and 2D/3D distance for creature/player walk/fly --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 052a536c859..e073633fc26 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1959,7 +1959,7 @@ void World::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
- ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 );
+ ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET: