diff options
author | QAston <none@none> | 2010-02-01 19:22:32 +0100 |
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committer | QAston <none@none> | 2010-02-01 19:22:32 +0100 |
commit | a1256d88ee4cb4295e38fcf5f85581e9b1d8c876 (patch) | |
tree | 5ba85162a48efeeedf9b31bd7dbf5fa18ca8488e /src/game/World.cpp | |
parent | 65705a16c148d06e1b7f029edd98756dbef24489 (diff) |
*drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r-- | src/game/World.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 939426d86d1..9f38e10e471 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1312,7 +1312,7 @@ void World::SetInitialWorldSettings() spellmgr.LoadSpellRequired(); sLog.outString("Loading Spell Elixir types..."); - spellmgr.LoadSpellElixirs(); + spellmgr.LoadSpellGroups(); sLog.outString("Loading Spell Learn Skills..."); spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellRanks |