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authorQAston <none@none>2010-02-01 19:22:32 +0100
committerQAston <none@none>2010-02-01 19:22:32 +0100
commita1256d88ee4cb4295e38fcf5f85581e9b1d8c876 (patch)
tree5ba85162a48efeeedf9b31bd7dbf5fa18ca8488e /src/game/World.cpp
parent65705a16c148d06e1b7f029edd98756dbef24489 (diff)
*drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data *the table is going to be maintained by core team *fix percentage display at spell_ranks table loading *add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 939426d86d1..9f38e10e471 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1312,7 +1312,7 @@ void World::SetInitialWorldSettings()
spellmgr.LoadSpellRequired();
sLog.outString("Loading Spell Elixir types...");
- spellmgr.LoadSpellElixirs();
+ spellmgr.LoadSpellGroups();
sLog.outString("Loading Spell Learn Skills...");
spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellRanks