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authorMachiavelli <none@none>2010-05-16 16:30:02 +0200
committerMachiavelli <none@none>2010-05-16 16:30:02 +0200
commita1ef8aaa66f328b5784d99465cd507b28d4c357f (patch)
tree1075c864b6bb7190b93808bc524568bc3cb5dff2 /src/game/World.cpp
parent4671e6fd9951f5298b46d7fe98aafcb376b4bc0d (diff)
Don´t kick sessions in the tiny window (barely a few ms) between the login queue and the char selection screen either.
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index a66cacbefed..e6c3ebb974f 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -345,6 +345,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
if (*iter == sess)
{
sess->SetInQueue(false);
+ sess->ResetTimeOutTime();
iter = m_QueuedPlayer.erase(iter);
found = true; // removing queued session
break;
@@ -363,6 +364,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
{
WorldSession* pop_sess = m_QueuedPlayer.front();
pop_sess->SetInQueue(false);
+ pop_sess->ResetTimeOutTime();
pop_sess->SendAuthWaitQue(0);
pop_sess->SendAddonsInfo();