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authorraczman <none@none>2009-05-21 23:17:52 +0200
committerraczman <none@none>2009-05-21 23:17:52 +0200
commitb0a48f60c92291c80ff40379316787e77f46321d (patch)
tree1f62c98cd9e3c330b3e7f50c7b013b26741e27d3 /src/game/World.cpp
parent2f27bde026d3b514d696b17fd415c9218f5496d7 (diff)
Added new config option: vmap.petLOS
Enabling it makes pets do LOS check before attacking its target. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index d1f5490ba55..c0f815e8888 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1009,7 +1009,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
-
+ m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false);
m_configs[CONFIG_PREMATURE_BG_REWARD] = sConfig.GetBoolDefault("Battleground.PrematureReward", true);
m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false);
m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false);