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authorChaz Brown <iamparadox@netscape.net>2009-08-06 03:00:45 -0400
committerChaz Brown <iamparadox@netscape.net>2009-08-06 03:00:45 -0400
commitb9eb4ddf2e231310d660426ea8492aaa0ce2105a (patch)
tree126bbaae0eac60a10dd12a2d4685fb72455333fe /src/game/World.cpp
parent11b6ae792416c0b9a77f5a38d32c8867894764c0 (diff)
AHBot rewrite, pulled from TC2-3.0.9 repo, in no particular order.
*Any file named README.Something (including the original README) will be copied to the build directory when compiled with VS *Converted AuctionHouseBot to class structure, implemented Singleton for class *Moved global variables inside of AuctionHouseBot class, *Minor code cleanups, reformated headers, fixed switch logic errors *Parts of this code are from Naicisum's Mangos version. *Prevent endless looping condition where Item Quality has no percentage *Fix situation where items in the AH would be less than the maxitems setting *Move AHBot item filters to initialization so the items that are not allowed only get evaluated once. *Change the way Bid prices are calculated, along with Maximius' uint64 fix, prices should look a lot better now. *Includes a fix for grey items from MrSmite --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 47f18362ce3..4669590392c 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1587,7 +1587,7 @@ void World::SetInitialWorldSettings()
poolhandler.Initialize();
sLog.outString("Initialize AuctionHouseBot...");
- AuctionHouseBotInit();
+ auctionbot.Initialize();
// possibly enable db logging; avoid massive startup spam by doing it here.
if (sLog.GetLogDBLater())
@@ -1713,7 +1713,7 @@ void World::Update(uint32 diff)
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
- AuctionHouseBot();
+ auctionbot.Update();
m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)