diff options
author | megamage <none@none> | 2009-08-12 20:30:17 -0500 |
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committer | megamage <none@none> | 2009-08-12 20:30:17 -0500 |
commit | d575793f6d6cbc2e252d3f96f36f0ae21e63705c (patch) | |
tree | 90aa43edc47ded4545a42fe499a0c0339533df6e /src/game/World.cpp | |
parent | 4f4775a31bd6f6aa8e3896100aeded0f23c7169d (diff) |
[8343] Extand level allowed range for item use to upper values if it end at max player level. Author: VladimirMangos
Also add DEFAULT_MAX_LEVEL define for store current used client expection about max player level.
For example for current supported this is 80.
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r-- | src/game/World.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 1f82c4d2c9b..bfd7893c7b6 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -711,12 +711,12 @@ void World::LoadConfigSettings(bool reload) if(reload) { - uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 80); + uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL); if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL]) sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]); } else - m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 80); + m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL); if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL) { |